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Arrows are the basic ammunition for Shortbows, Longbows, and Composite Longbows. Weapon and general stores have arrows available in stacks of 40 for 1gp.

Description[]

The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.

Properties[]

The standard, non-magical variant deals 1d6 (1-6) missile damage (before other damage bonuses, such as from the user's bow or weapon proficiency).

As with other conventional ammunition such as Bullets and Bolts, every attack with a bow uses one arrow, and spent arrows cannot be recovered.

Bows are the most common ranged weapon used by enemies throughout the game, allowing for easy acquisition of free arrows on a regular basis.

Acquisition[]

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Variants[]

Besides standard Arrows, several higher-quality or magically enchanted arrows exist in the game:

Name Enchantment Properties Notes
Hammer Arrow - 1d2 base damage, +1d6 Crushing damage
High Quality ArrowEE - -1 THAC0 bonus
Arrow +1 1 -1 THAC0 bonus, +1 damage bonus
Acid Arrow +1 1 -1 THAC0 bonus, +1 damage bonus, +2d6 Acid Damage
Arrow of Biting +1 1? Poisons target, dealing 30% of total maximum Hit Points over 20 seconds (Save vs Death negates)
Arrow of Fire 1? -2 THAC0 bonus (-1 THAC0EE), +1d6 Fire damage (Save vs Spell for none)
Goblin Arrow +1 1 Hits summon a Goblin for 17 rounds
Hammer Arrow +1 1? 1d2 base damage, +5 THAC0 penalty, +1d10 Crushing damage, 10% chance target is stunned for 8 seconds
Holdfast Arrow +1 1 -1 THAC0 bonus, -1 damage penalty, entangle victim for 4 rounds
Piercing Arrow +1 1 -5 THAC0 bonus, +1 damage, +4d2 Piercing damage
Translocation Arrow +1 1 1d3 base damage, +3 THAC0 penalty, shooter teleported next to target
Arrow +2 2 -2 THAC0 bonus, +2 damage bonus
Arrow of the Hand +2 2 -2 THAC0 bonus, +2 damage bonus
Inferno Arrow +2 2 -2 THAC0 bonus, +2 damage bonus, +1d10 Fire damage
Arrow of Piercing +3 3 -4 THAC0 bonus, +6 Piercing damage (Save vs Death for none)
Confusion Arrow +3 3 -3 THAC0 bonus, +3 damage bonus, 10% chance target becomes confused for 8 seconds

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