Icewind Dale Wiki

Attacks Per Round (APR) refers to the total number of attacks that a character can make with their weapons per round (calculated as 6 seconds in-game). It does not count in the number of spells that can be cast or consumable items or innate abilities that can be used by the character in that round, which are independent of the APR, and usually one each (since this game doesn't feature skills like Improved Alacrity unlike the Baldur's Gate Saga).

All characters get at least one attack per round (APR), but there are a number of bonuses that can increase than number:

The max APR is soft-capped at 5, and it can be exceeded through the use of temporary effects. APR bonuses are multiples of 1/2. For example, a 1st level warrior (1 APR) wielding a single long sword with which he is specialized (+1/2 APR) will have 1.5 attacks per round. The game will display this as 3/2, meaning 3 attacks over 2 rounds.

Class[]

Most class groups get a single attack per round. Monks gain +1/2 APR every 3 levels when fighting unarmed, maxing at 4 APR at level 18. Warriors get an extra +1/2 attack at levels 7 and 13. They may get additional bonuses based on their level of proficiency with their main-hand weapon.

Warrior APR Bonus by Level and Proficiency
Warrior Level Unskilled (0) Proficient (1) Specialized (2) Master (3) High Master (4) Grand Master (5)
1 1 1 3/2 3/2 3/2 5/2
7 3/2 3/2 2 2 2 3
13 2 2 5/2 5/2 5/2 7/2

Weapon Types[]

The following ranged weapon types increase the character's APR:

Effects[]

Several effects can increase a character's APR:

  • Haste grants a +1 APR bonus which is then rounded down to the nearest integer. For example, a character with an APR of 2 or 2.5 will have their APR increased to 3.
  • Improved Haste reduces the character's round to 3 s effectively doubling their APR over the normal 6 s period. Since the character's normal APR is capped at 5, their hasted APR cannot exceed 10.  
  • Offensive Spin grants a +1 APR bonus which is then rounded down (just like Haste).

Dual Wielding[]

Wielding an offhand weapon adds an additional attack per round with that weapon. All other attacks will be by the main hand.

  • The offhand APR is NOT impacted by level or weapon proficiency.
  • When a weapon with an APR bonus is equipped in the offhand, the additional attack is made by the main hand weapon.
  • If a dual-wielding character is hasted, the additional attack is made with the main hand.
  • However, a dual-wielding character under the effects of improved haste will make 2 attacks with their offhand weapon instead of one.

Equipment[]

Weapons[]

Misc[]

  • Ring of Reckless Action (+1 APR)

Missile weapons[]

External Links[]