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Description[]

This spell releases a burst of electrical energy at a target; unlike the Lightning Bolt spell, however, once the bolt strikes the initial target, the electricity then jumps to the next nearest creature (friend or foe), losing a small amount of energy with each additional strike until it is expended. The bolt initially inflicts 1d6 Hit Points of electrical damage per level of the caster, to a maximum of 12d6 points of damage. Each jump the bolt makes reduces the damage by 1d6. Each creature that is hit is allowed a Save vs. Spell for half damage.

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