Description[]
“ | This spell releases a burst of electrical energy at a target; unlike the Lightning Bolt spell, however, once the bolt strikes the initial target, the electricity then jumps to the next nearest creature (friend or foe), losing a small amount of energy with each additional strike until it is expended. The bolt initially inflicts 1d6 Hit Points of electrical damage per level of the caster, to a maximum of 12d6 points of damage. Each jump the bolt makes reduces the damage by 1d6. Each creature that is hit is allowed a Save vs. Spell for half damage. | ” |
External Links[]
- Chain lightning article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms