Chapter 1 of Icewind Dale introduces the party to Kuldahar, and sends them on dungeon crawl excursions to the Vale of Shadows and Temple of the Forgotten God.
Intro slide[]
“ | Fighting their way through the goblin-infested valley of the pass, the survivors of the doomed Easthaven expedition at last came upon the small hamlet of Kuldahar. Nestled within the roots of a massive oak tree, the tiny cottages were a welcome sight for the weary travelers. As the party approached the town, a warm breeze blew over them, chasing away the chill of the frozen pass and carrying with it the sweet scent of cooking fires. | ” |
— Narrator |
Main quest[]
- Kuldahar
- Vale of Shadows
- Confronting the king of the Vale
- Stopping Auril's plot to freeze the vale (13,000 exp)
- Reporting back to Arundel (10,350 exp)
- Temple of the Forgotten God
- Exploring the Temple
- Reporting back to Arundel (9,750–19,500 exp)
Side quests[]
In Kuldahar:
Optional quests | Given by | Reward |
---|---|---|
Aldwin's claim | Amelia | 3225 exp |
Championing the worship of nature [Druid] | townsperson | 1200 exp, Aquamarine Gem |
Championing the worship of Ilmater [Good Cleric or Paladin] | townsperson | 1200 exp |
Mirek's heirloom | Mirek | 2400 exp, Sling +1 |
Getting Lysan's belongings | Whitcomb | Mantle of the Coming Storm, 3 cleric scrolls |
Conlan's son* | Conlan | 24,000 exp, Conlan's Hammer |
Mythal lore* | Orrick | 24,000 exp, magical item |
* Can only be completed in a later chapter.
In the Vale of Shadows:
Optional quests | Given by | Reward |
---|---|---|
Negotiating with a Bone Dancer | Mytos | 3225–6450 exp |