Character stats (or statistics) are character attributes that specify various aspects of how "powerful" a character is.
Introduction[]
Character stats represent quantifiable aspects of a game character's effectiveness at various tasks. They are expressed as numerical values associated with the character, which distingishes them from characteristics.
The game engine checks these stats both during combat, and for other game mechanics.
List[]
Stat | Value range | Directly affected by |
---|---|---|
Advancement | ||
Experience (XP) | 0 – millions | quests, kills |
Level | 1 – 40 | XP |
Ability Scores | ||
Strength (STR) | 1 – 25 | char-gen, buffs |
Dexterity (DEX) | 1 – 25 | char-gen, buffs |
Constitution (CON) | 1 – 25 | char-gen, buffs |
Intelligence (INT) | 1 – 25 | char-gen, buffs |
Wisdom (WIS) | 1 – 25 | char-gen, buffs |
Charisma (CHA) | 1 – 25 | char-gen, buffs |
Defensive combat stats | ||
Hit Points (HP) | 0 – ∞ | CON, class, level, buffs |
Armor Class (AC) | 20 – -∞ | DEX, class, level-up, buffs |
Damage Resistance [11 types] | 0% – ∞ | buffs |
Magic Resistance (MR) | 0% – 100% | buffs |
Spell Immunity [per school] | yes or no | buffs |
Saving Throws [5 types] | 20 – 0 | CON, class, race, buffs |
Regeneration | 0 – ? HP/round | CON, buffs |
Offensive combat stats | ||
Weapon Proficiency [24 types] | 1 - 3 pips | class, level-up |
THAC0 | 20 – -∞ | STR[1], DEX[2], class, level, proficiency, buffs |
Damage Bonus [11 types] | ±x | STR, class, buffs |
Backstab Damage Multiplier | ×1 – ×7 | class, level |
Attacks Per Round (APR) | 1 - 10 | class, level, level-up, buffs |
Speed Factor bonus | +x | proficiency |
Spellcaster stats | ||
Max Spell Level | 0 – 9 | INT[3], class, level, buffs |
Max Known Spells/Level | 0 – ? | INT[3] |
Chance to Learn Spell | 0 – 100% | INT[3] |
Spells Per Day [per spell level] | 0 – ? | WIS[4], class, level, buffs |
Misc. stats | ||
Thieving Skills [7 stats] | 0 – 250 | char-gen, level-up, buffs |
Turn Undead Level | 1 – 40 | class, level, buffs |
Luck | +x | buffs |
Lore | 0 – ∞ | INT, WIS, class, level, buffs |
Reputation | 1 – 20 | alignment, murder |
Weight Allowance | 1 – 1600 lbs | STR |
Movement Speed | hidden | class, buffs |
Morale | hidden | buffs |
Fatigue | hidden | time, travel, rest |
... |
Stat scores[]
Initial values[]
For a player character, each character stat receives an initial value that is (depending on the stat) either:
- predefined
- chosen by the player during character generation (char-gen)
- calculated based on other choices during char-gen
Changes to the values[]
Your character's stats can change over the course of the game, e.g.:
- Based on your level-up choices.
- Based on equipment and buffs.
- Based on other stats.
Refer to the articles on the individual stats, for details.