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Chill Touch is a level 1 Arcane spell from the Necromancy school, that causes the caster's melee attacks to either deal Cold damage and apply a THAC0 penalty, or to cause panic in Undead.

Descriptions[]

When the caster completes this spell, a blue glow encompasses his/her hand. This energy attacks the life force of any creature upon which the wizard makes a successful melee attack. The touched creature must make a saving throw vs. spell or suffer 1-4 points of cold damage and receive a -1 THAC0 modifier for one hour after being struck. If the creature is an undead creature, they are affected by panic for 1-4 +1 turns per level of the caster. Undead suffer no damage or to hit penalty from chill touch.

— Original Game

When the caster completes this spell, a blue glow encompasses his/her hand. This energy attacks the life force of any creature upon which the wizard makes a successful melee attack. The touched creature must make a Save vs. Spell or suffer 1d4 points of cold damage and receive a -1 THAC0 penalty for 1 turn after being struck.

An undead creature suffers no damage or to-hit penalty from Chill Touch, but will be affected by panic for 2 turns unless it successfully makes a Save vs. Spell.

— Enhanced Edition

Effects[]

Original Game[]

Once this spell is cast, for the next 3 rounds + round per level, the caster deals 1d4 additional cold damage on every successful melee attack, as well as applies a 1 hour, -1 THAC0 penalty to any creature struck. If the struck target is undead, then no additional cold damage or THAC0 penalty is applied, but the creature will instead be effected by panic for 1d4+1 turns.

Enhanced Edition[]

Once this spell is cast, for the next 3 rounds + round per level, the caster deals 1d4 additional cold damage on every successful melee attack, as well as applies a 1 turn, -1 THAC0 penalty to any creature struck. If the struck target is undead, then no additional cold damage or THAC0 penalty is applied, but the creature will instead be effected by panic for 2 turns.

Acquisition[]

Starting Spells[]

  • As a level 1 spell, Mages and Sorcerers are able to select this spell as one of their starting spells during Character generation

Level up[]

Scroll[]

Notes[]

External links[]

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