This spell allows the wizard to contact powers from other planes of existence in order to receive advice and information. The nature of the divination is oriented around knowledge of powerful foes, magic items, and spells.
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Spell scrolls[]
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Details[]
Every time this spell is cast, a Planar Spirit appears and allows you to ask one question. After it has answered, it disappears again.
The available questions (as well as the spirits' personalities) differ depending on the game chapter.
Two of the questions allow you to complete quests that could not otherwise be completed:
You have questions for the spirits, yes? Hasten your mouths with queries, for we thirst to return to our own.
What can the spirits tell me of the heroes of Easthaven?
We count many dead among those whom Hrothgar has slain. All are also counted among the wicked and unruly. He and his associate, Everard, are true to their convictions.
Accalia is a strong woman, devout and opinionated. Hildreth is a dwarf through and through. Erevain is quick to anger. They are all strong warriors. That is all the spirits can say.
Tell me about the missing caravan.[Requirement: Caravan quest started but not finished.]
The caravan is gone. Man-beasts plucked the wealth like a plum from a tree and carried it to a cave. They guard it with bow and axe. That is all the spirits know.
Jhonen is lost in a sea of his ancestor's elven love. She is trying to give him a tool to fight evil. Its power may give rise to blacker waters. The spirits know no else.
What can the spirits tell me of Pomab?[Requirement: Met Pomab.]
Pomab's blood runs with the fire of his ancestors, a weak flame that devours all it crawls across. The querant would be wise to watch the snake in the snow. The spirits are deaf to all other knowledge.
Which way lies our fortune?
The querant's fortune lies in the Spine of the World with Hrothgar. The querant must crack those stone bones to get to the heart of the matter. All else is blood and ruin, so say the spirits.
The dead see many trolls, many serpentine creatures, evil priests, wizards, and a host of undead. They are lead by a singular power.
What has become of Conlan's son?[Requirement: Talked to Conlan, but not found his son yet.]
He lies in the belly of the rock of dying flame. He is guarded by eight-legged fiends and scaled men. Kill their king and slay the boy's guardians. Then he will be free.
Where are the missing priests of Ilmater?[Requirement: Learned about Egenia from Calliana.]
The martyr let herself be captured by the oppressors. She is surrounded by poisonous clerics. There are no other missing priests.
Which way lies our fate?
Down, into a bed of steam and rock. Kill the queen of the serpents. She is fiercely guarded. She holds the key.
I seek powerful magic. Where may I find it?
There is magic guarded by the king of the lizards. Two corpses also hold weapons of great power. Seize them, and the trolls will fall easily to your attacks.
In the throat of the dragon, turn south, and seek the eight swords. Under her, find the elven body. Below, turn east. Follow the trail of black bugs to the dead man's goods.
Who created the undead lieutenants?[Requirement: Visited level 3.]
Presio, a priestess of contagion. She and the frost maid conspired to create them. The dead behind the lieutenants hold the powers of both Talona and Auril.
Tell me of Albion and the Eldathyn.[Requirement: Talked to Albion, but not exposed him yet.]
Scales shift beneath their skin, and their blood runs cold. Seek out clues to expose them. Beware the mage and the High Summoner. Free the captured heroes and keep death from your hearts.
She is a matron of war, with a form more terrifying than the one you have seen. She is heavily guarded by traps, priests, and powerful warriors. Use your most powerful weapons against her. Abstain from flame, as she was born from such matter. The water that burns, it is your salvation.
Can you tell me more about Bren Muller?[Requirement: Have Bren Muller's Crossbow, but not upgraded it yet.]
The dead know Bren Muller, scholar and mage. But what you seek is information about his crossbow.
For short periods, the crossbow's accuracy can be greatly enhanced.
Priority of subject identification is rescinded. Priority of answering subject's queries established. The subject is free to ask a question.
Who is the skeletal mage?
Our records indicate that he had the appellation "Larrel." He was an elf male, aged three hundred fifty two years, five months, six days, and eighteen minutes at time of death. Question answered. Priority of work reestablished. Terminating communication.
How can I cure Larrel's madness?[Requirement: ???]
Our understanding of mental illness is limited. We believe that the astrolabe in Larrel's tower has a magical and mechanical relationship with his state of mind. Question answered. Priority of work reestablished. Terminating communication.
How can I undo Larrel's curse?[Requirement: Talked to Larrel after restoring his sanity.]
We understand that the engineering of Larrel's curse is such that only he can dissolve it. The planar power responsible for the curse will only lift it when Larrel achieves a specific state of mind. Question answered. Priority of work reestablished. Terminating communication.
Our catalogues contain many instances of activities and occurrences in the Severed Hand. Priority of work overriding priority to catalogue all recorded events. Terminating communication.
Where are the pieces of the astrolabe?[Requirement: ???, and not delivered all 4 machinery pieces yet.]
Our charts indicate that there are four pieces of the astrolabe located in the Severed Hand complex. One piece is located in the northeastern quadrant of the first level of the Severed Hand.
A second piece is located on the third level of Solonor Tower. A third piece is on a table on the second level of Corellon Tower. The fourth is in the possession of an elven spirit, appellation "Kaylessa."
She is located on the first level of Shevarash Tower. Question answered. Priority of work reestablished. Terminating communication.
Where can I find powerful magic?
We have catalogued many treasures in the Severed Hand. You may find some in the following locations: five containers in the western half of the first level,
three containers on the second level, various items on a spirit and in a wall in the northwestern quadrant of the third level, a container on a dividing wall in the west of the third level,
down the third level stairs to the second level in a southeastern container, down the second level stairs to the first level in two containers to the east and north,
in possession of spirit, appellation "Lehland," fourth level, five containers on level four, two containers on level two of Solonor Tower, east and west of platform, three containers on level three of Solonor Tower,
in possession of spirit, appellation "Kaylessa," first level of Shevarash Tower, one container in the northern half of the third level of Shevarash Tower, one container in the eastern half of the fourth level of Shevarash Tower,
two containers on level two of Labelas Tower in outlying rooms. No information on Corellon Tower. Question answered. Priority of work reestablished. Terminating communication.
Where can I find a book on mythal theory?[Requirement: Got the quest from Orrick, but not found the book yet.]
We have catalogued such a book in the possession of an elven spirit, appellation "Custhantos," on the third level of Labelas Tower in the Severed Hand. Question answered. Priority of work reestablished. Terminating communication.
Where can I find a safe place to rest in the Severed Hand?
We calculate a ninety-nine point nine seven percent chance of tranquil rest in the courtyard of the Severed Hand and in the northeastern quadrant of the fourth level. Question answered. Priority of work reestablished. Terminating communication.
Where can I find the items for the arboretum?[Requirement: Got the Arboretum quest, but not completed it yet.]
We have catalogued the location of item, "caged birds," and item, "squirrels," in the possession of dark elf, appellation "Nym," located in a subterranean area near Lower Dorn's Deep. Question answered. Priority of work reestablished. Terminating communication.
Is there any way to free Lethias?[Requirement: ???.]
We know of no way to free subject possessing appellation "Lethias" from his cursed state, other than to end the curse on the Severed Hand. Question answered. Priority of work reestablished. Terminating communication.
Where is the next badge?[Requirement: Requirement: Accepted Saablic Tan's quest]
The king of frost sits upon his throne in halls of ice. He holds the badge you seek. We leave you now.
Where can I find the creature that the slaves are being sacrificed to?[Requirement: Accepted Davin's task to kill Frostbite.]
Between the king of frost and the entrance to his domain lies the temple of blood. Frostbite holds sway there. We leave you now.
What dangers lie in the northern cave that I've been asked to explore?[Requirement: Accepted Davin's task to explore the north-east caverns.]
The queen of winter has bid her servant, Kontik, to lie in wait there. She has rallied creatures of ice and snow to do her master's bidding. We leave you now.
Is there a way to cross the old bridge on the Glacier?[Requirement: Not yet learned how to repair the bridge.]
The bridge is a construct. It can be repaired with one with knowledge of engineering. Such knowledge may be found in books and from those who walk amongst books. We leave you now.
You haul us from the nightly pleasures of inflicting pain to do your bidding. We will entertain your questions for now.
Where can I find more badges?[Requirement: Accepted Saablic Tan's quest]
In Lower Dorn's Deep, you may find four badges in total. One is guarded by a dark elf named Malavon. The abusive lover of his sister, Marketh, holds another.
A crazed priest, Perdiem, clutches the third. A powerful elf maiden named Ilmadia proudly holds the fourth. That is all.
What do I do with the badges?[Requirement: Accepted Saablic Tan's quest; Not yet reached the Ascension Cave.]
Once you have collected all six—Krilag's, Joril's, Marketh's, Malavon's, Ilmadia's, and Perdiem's—you must go to the place at the crown of the idol. Insert the tokens into the floor and ascend to the general's cave.
Seek out the cook above the garden of Dorn's Palace. The cupboards contain that which you seek.
How can I free Ginafae?[Requirement: Learned about the curse placed on Ginafae.]
Search north of her prison to find her brother. Slay him, and take the nullifying oil from his bedroom. Spare her tormentor, then offer the oil to her.
You haul us from the nightly pleasures of inflicting pain to do your bidding. We will entertain your questions for now.
Where can I find the villagers?
South and east of the center of town, the villagers cower in a ring of spears. They await death or salvation.
How can I enter the crystal tower?[Requirement: Not yet entered the crystal tower.]
The priest, Everard, he knows how to enter the tower. Follow his directions to the east wall of the destroyed temple. Search the ice until you find a gap.
What danger lies ahead?[Requirement: Not yet entered floor 3 of the tower.]
The schemer, Pomab, hides in the crystal tower, guarded by powerful allies. Ignore his golems and false images. Destroy the master and the slaves will turn to dust.
What lies beyond the magic mirror?[Requirement: Entered floor 4 of the tower, but not yet the tomb.]
Death or glory. This is the end of a particular road. Fate or circumstance will guide your hand.
Two hidden wizards! One on the isle, one in the gallows! Seek them out! Yes! Yes! Two short men, one in the chapel, one in the ice. Seek them out! Yes! Yes!
Who is behind the murders in Lonelywood?[Requirement: Returned from the Barbarian Camp; Cured Emmerich (BUG?).]
Cursed nature! Cursed nature! It undermines his nature! Yes! Yes!
Who is leading the barbarian horde?[Requirement: Not yet told by Hjollder to travel to the Barbarian Camp. (BUG?)]
Barbarian of unlife! She leads! She leads! Wears an unfamiliar skin to mask herself! Yes! Yes!
What foes lurk on the Burial Isle?[Requirement: Not yet completed the Burial Isle plot.]
The walking dead, yes! They await with talon, blade, and bone! Worst of all are the cries! They sound your death knell! No! No!
What foes lurk in Gloomfrost?[Requirement: Told by Hjollder to visit Gloomfrost.]
Outside, all manner of icy beasts! Yes! Inside, fear the polar worms and lifeless men of ice! Yes! No! No!
What foes await me in the Sea of Moving Ice?[Requirement: Accepted Hjollder's quest to hunt the dragon spirit.]
Many beasts both high and low! Fear the fish men! Yes! Fear the spirit of the north! Fear her breath and claw! No! Nooooo!
What is the true name of the demon that calls himself Vexing Thoughts?[Requirement: Met Vexing Thought.]
His name! His name... it is! It is Chalimandren! Fear his deception and ire! Yes!
(The question about Vexing Thought can also be asked in later chapters, if you get Vexed Armor through other means and carry it with you.)