Cure Critical Wounds (Necromancy)
Level: 5 Sphere: Healing Range: Touch Duration: Instant Casting Time: 8 Area of Effect: 1 creature Saving Throw: None
The Cure Critical Wounds spell is a potent version of the Cure Light Wounds spell. The priest lays <PRO_HISHER> hands upon a creature and heals 27 points of damage from wounds or other injuries. The spell does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.