Icewind Dale Wiki

Disease is a status effect that often apply damage to a character multiple times over the course of an interval.

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  • Cause Disease. (Target Save vs. Spell or loses 5d5 Strength, for 8 hours)
  • Contagion. (Target Save vs. Spell (confirm?) or loses 2 Strength, Dexterity, Charisma, and is slowed, until cured)

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  • Paladins are immune to disease.
  • Monks become immune to disease at their 5th level.

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