Icewind Dale Wiki
Advertisement

Level 4 of Dragon's Eye is a large underground monastery.

Description[]

Unlike the upper levels of Dragon's Eye, this one isn't a natural cave system – it's an artificial monastery compound lined with fine carpets and decorations.

And rather than being set upon by monsters, you are greeted by peaceful humans – at least at first.

Quest content[]

Plot[]

Main article: Chapter 2

During chapter 2 of the game, you need to make your way through this level in order to reach level 5.

Hostilities[]

Hostilities break out on this level when you do any of the following:

Since you need to pass through some of the locked doors to get to the next level, the hostilities are unavoidable.

When hostilities break out, the following happens: Spoiler Image

  • Most of the locked doors spring open.
  • All the Eldathyn turn hostile, some transform back into their true yuan-ti forms, and most of them run towards you.
  • The High Summoner starts sending monsters towards you.

Side-quests[]

Quest Reward
Exposing the fake monks 24,000 exp
Freeing Marchon of Waterdeep and his fellow prisoners his party helps you fight during the hostilities, and afterwards provides safe rest

NPCs[]

Before the hostilities break out, you can freely explore any part of the monastery that is not blocked by a locked door, and talk to the NPCs there:

During the hostilities, you can additionally meet:

After the battle is won, Marchon and his companions offer safe rest.

Enemies[]

Once hostilities break out, the map has ? foes when playing on the Core Rules difficulty level or below, and ? on Hard and Insane:

Creature type Count Loot
Yuanti ? (? on Hard/Insane) ?
Yuanti Elite ? (? on Hard/Insane) ?
Yuanti Priest ? (? on Hard/Insane) ?
... ? (? on Hard/Insane) ?

When you attempt to rest here, several additional ? can spawn.

Points of interest[]

Library[]

scroll of monster sommoning 1 scroll of flame arrow potion of perception potion of mind focusing

Prison[]

...

High Ritualist's room[]

...

High Summoner's room[]

...

Exit to level 5[]

...

Hazards[]

...

Lootable containers[]

...

Mod content[]

Footnotes[]

  1. No matter whether through lock-picking, bashing, or pickpocketing Albion's Key and using it.
  2. It is safe to unlock the door to the forbidden room in the library (when Geelo the Librarian is not in the library), and the door to Marchon of Waterdeep's prison (but actually letting Marchon see you also starts the hostilities).
Advertisement