Icewind Dale Wiki
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Experience (XP) is the character stat that measures a character's life experience and accumulated practice/training, and determines when the character may level up.

How it works[]

Each player character starts the game at level 1 with an experience score of 0.

Throughout the game, experience points ("exp") are awarded to the party, evenly divided among the party members, and added to their respective experience scores.

Whenever a player character's experience score reaches certain thresholds, he or she becomes eligible for gaining a character level via the level-up screen. These thresholds depend on the character's class.

Experience rewards[]

Sources[]

There are two sources of experience points in the Icewind Dale game and its expansions:

Kill XP
Every time the party kills a non-player character or monster in combat, they are awarded experience points. The amount is pre-defined for each monster type and NPC.
Quest XP
Every time the party completes a quest or quest-like interaction, they are awarded a pre-defined number of experience points.

Sharing[]

All experience points are awarded to the party as lump sums, and divided evenly among the party members – there is no concept of "per-character quest XP" like in Baldur's Gate II.

For example, if 1200 exp are awarded for completing a quest, and the party has six members, then each of them would have their personal experience score raised by 200 points.

If the party only consisted of two characters, then the same quest would raise each party member's experience score by 600 points instead.
This means that smaller parties level up faster (and solo players level up fastest).

Scaling[]

All experience rewards (both kill XP and quest XP) are scaled up when playing on higher difficulty levels:

Difficulty level Kill XP Quest XP
Hard ×1.5 ×1.5
Insane ×2 ×2
Heart of Fury ×4, +2000 ×2

For example, killing a goblin yields 15 exp on Core Rules, 22 on Hard, 30 on Insane, and 2060 on Heart of Fury. The experience rewards listed on quest/monster/NPC pages on this wiki are the "unscaled" ones (for Core Rules difficulty.)

The Enhanced Edition introduced a setting in the game options to disable this difficulty-based XP scaling.

XP rewards are not scaled for any other reason in Icewind Dale – in particular, there is no level-based XP scaling like in Icewind Dale II.

Experience cap[]

There is no direct experience cap in Icewind Dale; however, there is a level cap of 30.

This means that the maximum amount of experience that a character can benefit from, depends on their class: For example, a single-class Thief reaches level 30 at experience 4,400,000, while a triple-class Fighter/Mage/Cleric reaches level 30/30/30 at experience 22,500,000.

(There are mods[1] for removing the level cap.)

Experience thresholds for leveling up[]

The following table defines the experience score that a character of a certain class must reach in order to level up to a certain level:

Level Fighter, Barbarian Ranger, Paladin Monk, Cleric Druid Bard, Thief Mage, Sorcerer, Shaman
1 0 0 0 0 0 0
2 2,000 2,250 1,500 2,000 1,250 2,500
3 4,000 4,500 3,000 4,000 2,500 5,000
4 8,000 9,000 6,000 7,500 5,000 10,000
5 16,000 18,000 13,000 12,500 10,000 20,000
6 32,000 36,000 27,500 20,000 20,000 40,000
7 64,000 75,000 55,000 35,000 40,000 60,000
8 125,000 150,000 110,000 60,000 70,000 90,000
9 250,000 300,000 225,000 90,000 110,000 135,000
10 500,000 600,000 450,000 125,000 160,000 250,000
11 750,000 900,000 675,000 200,000 220,000 375,000
12 1,000,000 1,200,000 900,000 300,000 440,000 750,000
13 1,250,000 1,500,000 1,125,000 750,000 660,000 1,125,000
14 1,500,000 1,800,000 1,350,000 1,500,000 880,000 1,500,000
15 1,750,000 2,100,000 1,575,000 1,800,000 1,100,000 1,875,000
16 2,000,000 2,400,000 1,800,000 2,025,000 1,320,000 2,250,000
17 2,250,000 2,700,000 2,025,000 2,250,000 1,540,000 2,625,000
18 2,500,000 3,000,000 2,250,000 2,475,000 1,760,000 3,000,000
19 2,750,000 3,300,000 2,475,000 2,700,000 1,980,000 3,375,000
20 3,000,000 3,600,000 2,700,000 2,925,000 2,200,000 3,750,000
21 3,250,000 3,900,000 2,925,000 3,150,000 2,420,000 4,125,000
22 3,500,000 4,200,000 3,150,000 3,375,000 2,640,000 4,500,000
23 3,750,000 4,500,000 3,375,000 3,600,000 2,860,000 4,875,000
24 4,000,000 4,800,000 3,600,000 3,825,000 3,080,000 5,250,000
25 4,250,000 5,100,000 3,825,000 4,050,000 3,300,000 5,625,000
26 4,500,000 5,400,000 4,050,000 4,275,000 3,520,000 6,000,000
27 4,750,000 5,700,000 4,275,000 4,500,000 3,740,000 6,375,000
28 5,000,000 6,000,000 4,500,000 4,725,000 3,960,000 6,750,000
29 5,250,000 6,300,000 4,725,000 4,950,000 4,180,000 7,125,000
30 5,500,000 6,600,000 4,950,000 5,175,000 4,400,000 7,500,000

References[]

  1. E.g. component "Change Experience Point Cap" of the The Tweaks Anthology mod.
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