Armor is a level 1 Arcane spell from the Conjuration school, that sets the caster's base Armor Class to 6.
Descriptions[]
“ | Armor creates a magical field of force with the strength of scale mail armor (AC 6). Its effects are cumulative with Dexterity and, in the case of fighter/mages, with the shield bonus. The spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration runs out. | ” |
— Original Game |
“ | By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (AC 6). It is cumulative with Dexterity and, in the case of Fighter/Mages, with the shield bonus. The Armor spell does not hinder movement, adds no weight or encumbrance, and does not prevent spellcasting. It lasts until successfully dispelled or until the duration runs out. | ” |
— Enhanced Edition |
Effects[]
This spell grants the caster a base Armor Class of 6 (similar to the base AC of Hide Armor) for 9 hours. Unlike real armor, this spell does not prevent the caster from casting further spells.
Acquisition[]
Starting Spells[]
- As a level 1 spell, Mages and Sorcerers are able to select this spell as one of their starting spells during Character generation
Level up[]
- At levels 3, 5, and 7, Sorcerers are able to select an additional level 1 arcane spell to add to their known spells
Scrolls[]
- Found in a Sarcophagus in Kresselack's Tomb, level 1, Vale of Shadows
- Sold by Edion Caradoc, in Edion's Tower, Burial Isle
External links[]
- Armor (spell) article on the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Armor (spell) article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms