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Description[]

This spell holds 1d4 enemy Undead creatures rigidly immobile. Specifically, it affects the targeted enemy and up to 3 hostile creatures within 10 ft. of it. A successful Save vs. Spell negates the effect.

Paralyzed creatures are helpless and cannot dodge or defend themselves from attacks. Being held does not prevent the worsening of the subject's condition due to wounds.

Notes[]

  • A held creature can always be hit regardless of its Armor Class.
  • Although name and description already exist in the game files of the original Icewind Dale, the spell itself was only implemented in the Enhanced Edition.

External links[]

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