
“ | Kin to dwarves, gnomes are noticeably smaller than their distant cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves. Most have dark tan or brown skin, white hair, and rather large noses. Gnomes have lively and sly senses of humor, especially for practical jokes. They have a love for nature that is only matched by their love for gems and jewelry. There are two racial divisions of gnomes within the realms: rock gnomes and deep gnomes (svirfneblin). | ” |
Characteristics[]
- +2 bonus to Saving Throws vs. Rod/Staff/Wand and vs. Spell, with additional bonuses based on Constitution.
- Infravision.
- +5% Open Locks, +10% Find Traps, +5% Move Silently, +5% Hide in Shadows, +10% Detect Illusion, +5% Set Traps.[1]
- +1 Intelligence, -1 Wisdom.
Available Classes[]
- Fighter - Including Berserker, Wizard Slayer, Kensai, Barbarian kits.
- Cleric - Including (priest of) Talos, Helm, Lathander, Tyr, and Tempus kits.
- Mage - Illusionist kit only, no default kit.[2]
- Thief - Including Assassin, Bounty Hunter, Swashbuckler, Shadowdancer kits.
Multi-class options
- Fighter/Illusionist
- Fighter/Cleric
- Fighter/Thief
- Illusionist/Thief
- Cleric/Illusionist
- Cleric/Thief
Items and Quests[]
Items exclusive to Gnomes[]
- Helm of the Trusted Defender - Alongside Halflings.
Notes[]
- This combines with the Thief's base scores to give 15% Pick Pocket, 15% Open Locks, 15% Find Traps, 15% Move Silently, 10% Hide in Shadows, 10% Detect Illusion, 5% Set Traps, prior to Dexterity modifiers.
- The only mage option available to gnomes is the Illusionist. This applies even to Multi-class characters, making them the only race capable of having a kit as a part of a Multi-class.
External Links[]
- Gnome article on the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Gnome article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms