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A Halberd is a weapon comprised of a spiked axe blade on a long shaft, wielded with two hands and used to thrust and chop. Weapon and general stores carry halberds for around 11-15gp.

Description[]

By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe.

Properties[]

A standard halberd deals a base 1d10 (1-10) piercing damage, has a speed factor of 9, and a minimum strength requirement of 13EE only.

Though it requires two hands to wield, preventing the use of a shield, it has an extended range of 2 feet which allows the user to potentially strike foes while protected behind fellow party members.

Aside from the fact that Two Handed Axes are lighter, require less strengthEE only, and deal slashing damage instead of a halberds piercing damage, both weapons have the same damage range, speed, and cost. Compared to Two Handed Swords, halberds are faster, much less expensive, and require a lower minimum strength to wieldEE only.

Acquisition[]

Sold by[]

Dropped by[]

  • Verbeeg

Variants[]

Besides the plain Halberd, several higher-quality, magically enchanted, or unique halberds exist in the game:

Item Enchantment Properties Notes
Giant Halberd - 2d8 instead of 1d10 base damage, +2 AC penalty, +1 THAC0 penalty
High Quality Halberd - -1 THAC0 bonus
Finest Halberd - -2 THAC0 bonus, +10% Slashing resistance
Diseased Halberd +1 1 10% chance on hit to inflict disease, not usable by characters of good alignment
Halberd +1: Defender 1 -1 AC bonus, +10% Piercing and Slashing resistance
Halberd of Sparks +1 1 15% +1d10 electrical damage
Darig's Rest +2 2 10% chance on hit of causing target to sleep for 15 seconds
Life Halberd +2 2 10% heal self for 1d6 Hit Points
Peasant's Reward +2 2 -
Doom Halberd +3 3 50% +2d3 fire damage. 15% target is stunned for 3 seconds
Fayr's Halberd +3 3 - Added by HoW.
Star-Forged Halberd +3 3 +1 Dexterity, +5% Piercing and Slashing Resistance, 15% target is stunned for 3 seconds
The Icon of Power +3 3 Wielder can cast Symbol, Pain three times per day
Great Halberd +4 4 +10% Magic Resistance, 50% +2d3 acid damage
Long Cleaver +4 4 -
Tongue of the Gloomfrost +4 4 +10% Fire, Magical Fire, Cold, Magical Cold resistances, 3% chance on hit of casting Cone of Cold on the target (Damage: 10d4+10 cold (Save vs. Spell for half))

External links[]