
“ | Humans are the predominant race in Faerûn. Humans rule most of the significant empires and kingdoms in the realms. They are the most social and tolerant of races, excepting perhaps the halflings. Humans may advance as any class and are also the only race that can dual-class. Humans may not multi-class. | ” |
Characteristics[]
- May dual-class.
- May not multi-class.
Available Classes[]
- All classes and all kits except for Dwarven Defender (Fighter).
- Humans are the only race capable of being Paladins or Monks.
Items and Quests[]
Items exclusive to Humans[]
- Mystery of the Dead +3 - Alongside Half-Elves and Half-Orcs.
Notes[]
- Not possessing any bonus to their Thieving Abilities, Humans start with the default of 15% Pick Pockets, 10% Open Locks, 5% Find Traps, 10% Move Silently, 5% Hide in Shadows, prior to any Dexterity modifiers.
- Dual-class combinations and requirements:
- Cleric/Fighter requires 15 WIS and 17 STR
- Cleric/Mage requires 15 WIS and 17 INT
- Cleric/Ranger requires 17 WIS, 17 STR and 17 DEX (Good alignment)
- Cleric/Thief requires 15 WIS and 17 DEX
- Druid/Fighter requires 15 WIS, 15 CHA and 17 STR
- Fighter/Cleric requires 15 STR and 17 WIS
- Fighter/Druid requires 15 STR, 17 WIS and 17 CHA (True Neutral alignment)
- Fighter/Mage requires 15 STR and 17 INT
- Fighter/Thief requires 15 STR and 17 DEX
- Mage/Cleric requires 15 INT and 17 WIS
- Mage/Fighter requires 15 INT and 17 STR
- Mage/Thief requires 15 INT and 17 DEX
- Ranger/Cleric requires 15 STR, 15 DEX and 17 WIS
- Thief/Cleric requires 15 DEX and 17 WIS
- Thief/Fighter requires 15 DEX and 17 STR
- Thief/Mage requires 15 DEX and 17 INT
External Links[]
- Human article on the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Human article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms