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Katanas are expensive but powerful one-handed swords, added in Icewind Dale: Enhanced Edition.

Properties[]

Katanas deal 1d10 slashing damage (equal to that of a Two-handed sword, despite being a one-handed weapon), with a range of 1 ft. and a speed factor of 4. They require 6 strength to wield, and are done so with 1 hand. As such, they can be dual-wielded.

Notably, the base value of a Katana is 500 gold, 10 times that of a Two-handed sword (50gp), or approximately 33 times that of a Long sword (15gp).

In the original version of Icewind Dale, these did not exist. In the Enhanced Edition they use the Katana proficiency.

Katanas are made out of metal, and as such they cannot be used by Beast Masters.

Acquisition[]

Easthaven

Kuldahar

Variants[]

Besides the plain Katana, several higher-quality, magically enchanted, or unique Katanas exist in the game:

Name Enchantment Properties Notes
Katana +1 1 - IWD:EE only.
Katana +2 2 - IWD:EE only.
Darkened Glory +2 2 +5% chance of scoring a critical hit (with this weapon only), and casts Curse centered on the target each time a critical hit is scored. IWD:EE only.
Solemn Duty +3 3 Additional -2 THAC0 and +2 magic damage bonus vs. outer planar creatures. Grants Immunity to confusion. 3% chance of decapitating an opponent on each hit. IWD:EE only.

Description[]

The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process that is more art form than anything else. This blade is an important facet of Kara-Turan culture. To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or the gaijin has murdered a samurai.

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