Level 1 of Kresselack's Tomb is a large dungeon level.
Description[]
The first level of Kresselack's Tomb is a radiating level, with passageways and rooms extending from the central areas. Filled with sarcophagi in varying states of disrepair, hostile undead, and traps, the area has a dangerous and eerie ambience.
Navigating the first half of this level requires taking a circuitous route, visiting several rooms in the correct sequence in order to get keys to access further rooms, but due its the compact nature there should be little trouble navigating it.
Tracking |
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Your tracking skills reveal little about this location. The only evidence of life in the area is a small portion of torn cloth near the entrance to the crypt. It appears to be made of fine, white fabric. |
Plot[]
- Main article: chapter 1
During chapter 1 of the game, you need to make your way through this level in order to reach level 2.
This requires looting the Priest's Key, Mausoleum Key, and Holy Symbol of Myrkul (see #Lootable containers below), and then continuing through the door at the end of the top-right hallway.
Quests[]
Optional quests | Given by | Reward |
---|---|---|
Negotiating with a Bone Dancer | Mytos | 3225–6450 exp |
NPCs[]
Enemies[]
This map contains 64 undead monsters that attack you on sight:
Creature type | Count | Attack mode |
---|---|---|
Skeletal undead: | ||
Skeleton (lvl 1) | 29* | melee |
Tattered Skeleton (lvl 1) | 3 | melee |
Skeleton Archer (lvl 2) | 10 | arrows |
Temple Guardian (lvl 2) | 5 | melee |
Temple Guardian (lvl 5) | 4 | melee |
NPC: Mytos (lvl 8) | 1 | spells |
Cadaverous undead: | ||
Ghoul (lvl 2) | 5 | melee |
Zombie (lvl 2) | 4 | melee |
Wight (lvl 5) | 1 | melee (curse) |
Mummy (lvl 6) | 1 | melee (disease) |
Spectral undead: | ||
NPC: Myrkul's Sending (lvl 8) | 1 | melee (curse) |
* 10 of them in an ambush, see below.
Each time you try to rest here, up to 3 additional Skeletons (with or without bows) may spawn and awaken you from your rest. This happens approximately 33% of the time.
Hazards[]

ambush
- Ambush: When you click the container at the end of the top-left hallway for the first time, 10 skeletons spawn, and a trap renders characters nears the Sarcophagus unconscious (Save vs. Spell?) (830, 675).
- Fire-arrow trap across passageway southeast of central room, at (1415, 1575).
- Fire-arrow trap across passageway southwest of central room, at (775, 1375).
- Spell(which?) trap across passageway north of central room, at (1800, 420).
- Arrow trap across passageway east of rear chamber, at (2200, 850).
- Hold Person trap at bottom of stairs leading up to rear alcove, at (1800, 415)
- Arrow (Acid?) trap across passageway east of rear chamber, at (2300, 1000).
- Fire-arrow trap across passageway east of rear chamber, at (2450, 1100). Save vs. Spell to negate the fire damage.
[]
Door | Requirement |
---|---|
A. foyer ► top door | Gate Key (from the Western Crypt) |
B. central chamber ► left door | Sanctum Key (from the Eastern Crypt) |
C. central chamber ► right door |
Priest's Key (from room behind B) |
D. central chamber ► top door | Holy Symbol of Myrkul (from room behind C) |
E. top-right hallway ► hidden door | detect secrets |
Lootable Containers[]
Container | Contents | Location | Notes | |
---|---|---|---|---|
Sarcophagus | Long Sword +1, 2 Potion of Healing, 2 Mummy's Tea | Room east of Entrance, at (1600, 2000) | ||
Repository | 5 gold, Turquoise Gem | Room east of Entrance, at (1570, 1940) | Trapped (arrow) | |
Box | 8 gold, Necklace, Entangle scroll | Room west of Entrance, at (310, 1530) | Trapped (arrow) | |
Sarcophagus | Priest's Key, 2 Potion of Healing, Potion of Infravision, Gauntlets of Weapon Skill | Room west of Central chamber, at (450, 1020) | Trapped (Fireball?) | |
Sarcophagus | Potion of Strength, Ring, 5 gold, Armor scroll, Shortbow +1 | Passageway east of Central chamber, at (1800,1375) | ||
Sarcophagus | Holy Symbol of Myrkul, War Hammer, Splint Mail, Larloch's Minor Drain scroll, Potion of Genius, Burning Hands scroll | Room east of Central chamber, at | ||
Sarcophagus | Protection from Fire scroll, Haste scroll, Shortbow +1, 37 gold | Room west of Rear Chamber, at
(830, 675) |
Trapped [Complex), see Hazards section. | |
Offering | Gold Ring, Gold Necklace, 14 gold, Blindness scroll, Aid scroll | Hidden room east of Rear Chamber, at (1875, 1040) | In hidden room | |
Sarcophagus | Mage Robe of Cold Resistance, Potion of Genius, Mausoleum Key, Knock scroll, Resist Fear scroll, 1 Random Treasure | Hidden room east of Rear Chamber, at (1900, 990) | In hidden room |
Inspectable Objects[]
Object | Description | Location | Coordinates |
---|---|---|---|
Statue | This is a statue depicting a barbarian warrior leaning on a two-handed sword. The statue is worn with age. | Directly in front of level entrance. | (915, 1715) |
Sarcophagus | This sarcophagus is open and empty. A fine layer of dust lines the bottom. | Assorted rooms. | (2100, 1450), (1000, 1575), (200, 1530), (850, 1000), (750, 1030), |
Sarcophagus | This sarcophagus is open and empty. The lid has been carefully placed against the nearby wall. | Assorted rooms. | (1800, 1300), (1050, 1500), |
Sarcophagus | This sarcophagus is open and empty. The lid had been carelessly thrown aside and lies shattered on the floor nearby. | Central western room. | (530, 930) |
Book on pedestal | This pedestal supports a large book that has been secured to it by a chain. Careful inspection of the book reveals its pages to be crafted of human skin. Each page is covered in neat script written in blood. | Middle of central room, between Glowing pools. | (1250, 1200) |
Glowing pool | This pool is filled with a glowing green liquid. Several human skeletons can be seen floating within its depths. | Central room. | (1100, 1200), (1400, 1300) |
Inlaid stonework | This inlaid stone table contains an inscription: Kresselack, The Black Wolf. | Central room, at base of staircase. | (1150, 1090), (1500, 1200) |
Statue | This is a statue of a skeleton clad in a billowing black-cowled robe and wielding a scythe. The face inside the cowl looks wrinkled and scaly. The eyes are sunken and glow slightly with a cold, evil light | Rear alcove | (1950, 150) |