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Kuldahar is a small hamlet located in the Spine of the World, south of the Ten Towns of the Icewind Dale region. It is the third major area of the Icewind Dale game.

Description[]

Kuldahar is remarkable for a large oak tree in the middle of the town, known as the Great Oak, which radiates a "circle of warmth" that prevents the hamlet from freezing like the rest of the surrounding area.

History[]

The Great Oak has been guarded by druids since the beginning of history. For a long time they kept settlers away, but Archdruid Tolben decided to allow people to settle around the tree. Since then, the town and the tree have been living in symbiosis, with a druid protecting the balance. Currently, archdruid Arundel fills that position.

Buildings[]

Shops[]

Temples[]

Inns[]

Taverns[]

Other buildings[]

Characters[]

Name Role Location
Arundel archdruid his home
Gerth collector, shopkeeper his shop
Orrick the Gray wizard, shopkeeper his shop
Conlan blacksmith his shop
Oswald Fiddlebender inventor, shopkeeper his airship
Sister Calliana acting head priest temple
Brother Gus priest temple
Aldwin innkeeper inn
Whitcomb barkeeper tavern
Amelia barmaid tavern
Lysan barmaid tavern
Urnst potter his home
Hjollder barbarian emissary his house
Nate child outdoors
Brother Ferg priest outdoors
Mirek townsperson outdoors
Weenog servant Tower of Orrick the Gray
unnamed townspersons varies

Quests[]

Starting from chapter 1, Kuldahar becomes the main quest hub for most of the base game.
Arundel sends you to a series of locations in the Spine of the World to advance the main plot; in between trips, you can rest and restock in Kuldahar. See the respective chapter articles for details.

In addition, the following optional side-quests start in Kuldahar:

Optional quests Given by Reward
Aldwin's claim Amelia 3225 exp
Championing the worship of nature [Druid] townsperson 1200 exp, Aquamarine Gem
Championing the worship of Ilmater [Good Cleric or Paladin] townsperson 1200 exp
Mirek's heirloom Mirek 2400 exp, Sling +1
Getting Lysan's belongings Whitcomb Mantle of the Coming Storm, 3 cleric scrolls
Conlan's son* Conlan 24,000 exp, Conlan's Hammer
Mythal lore* Orrick 24,000 exp, magical item

* Can only be completed in a later chapter.

Loot[]

The following houses in Kuldahar have containers with loot that the party can take (with no repercussions):

→ 1 Mummy's Tea
Sling +1, minor loot
Eidan's Legacy Ring, minor loot

The following inhabitants can be pickpocketed for valuable loot (but they turn hostile if the attempt fails):

Ring of Free Action
Ring of Free Action, Amulet of Metaspell Influence
Ring of Protection +2, Necklace of Missiles

More treasure can be earned as rewards for completing side-quests (see #Quests above), or bought from stores (see #Buildings above).

Enemies[]

There are only two hostile creatures in Kuldahar: Two yetis, outdoors near the east exit of town, who have followed Mirek here from the Vale of Shadows.

Later, at the end of chapter 2,

hostile orogs swarm Kuldahar. (See the main quest step 13: Reporting back to Arundel after Dragon's Eye).

Trivia[]

  • It causes some confusion that while Kuldahar is the primary quest hub of the Icewind Dale game, it is not physically located inside the Icewind Dale, but rather in the Spine of the World mountain range to the south of the dale.

Gallery[]

External links[]

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