Icewind Dale Wiki

The Kuldahar Pass in-game area consists of abandoned farmland along the mountain pass of the same name.

Description[]

The trail of the mountain pass leads from left to right along the bottom of the area, with access to the worldmap at the right end.

The land adjacent to the pass looks like it was once developed for agriculture (including a chicken coop in the center and a mill in the top-right corner), but is now abandoned, frozen over, and overrun with goblins.

A path leads up a rock platform in the north, to a watchtower and a small canyon side-area.

Plot[]

Main article: Prologue

The party must traverse this map in order to reach Kuldahar, and may optionally explore the side areas for side-quests and loot.

Maps[]

Map Enemies NPCs & side-quests
main map

Ruined Mill

  • entry floor
  • lower floor
  • silo

Broken Tower -

Canyon

  • outdoors
  • cave

-

For more details, view the articles for the individual maps.

Main map[]

Enemies[]

The main outdoors map has 28 hostile creatures on Core Rules and below, 35 on Hard, and 44 on Insane:

Creature type Count Loot
Goblin (lvl 1) 19 mundane loot
Goblin Archer (lvl 1) 8 (10 on Hard, 12 on Insane) mundane loot
Goblin Marshal (lvl 1) 1 (5 on Hard, 9 on Insane) mundane loot
Goblin Archer Marshal (lvl 1) 0 (1 on Hard, 4 on Insane) mundane loot

Each time you rest here, up to 2 additional Goblin Marshals or Goblin Archer Marshals may spawn and awaken you from your rest.

For the enemies in the side areas, see their respective pages.

Hazards[]

No traps or ambushes.

Lootable containers[]

Container Content
hovel box at (2180, 1300)
by the chicken coop
barrel at (3000, 670)
by the mill

For the loot in the side areas, see their respective pages.

Gallery[]

External links[]