A character's level represents their stage of advancement in their chosen class.
How it works[]
Starting level[]
Player characters typically start the game at level 1, which means that they are at the lowest rank of their class and thus not very powerful.
(It is possible to start at a higher level by importing characters from a previous run through the game.)
Leveling up[]
During their adventures, the player characters gain experience points.
Whenever one of them reaches their next experience threshold for leveling up, the level-up symbol appears on their portrait, and the "Level Up" button becomes active on their Character Record screen.
Clicking the button brings up the level-up screen, which guides the player through the level-up process – with the following outcome:
- The level number is incremented by 1.
- The character gains all the additional abilities and stat bonuses which are defined for that level by the character's class.
- If these bonuses include uncommitted skill points or spell picks, the player is asked to allocate them.
See the level-up article for more details.
Multi-classes[]
A multi-classed character advances separately in each of their classes.
For example, a Fighter/Mage/Thief will start the game at "level 1/1/1", meaning level 1 in each class.
The experience points gained by the character are evenly divided among the classes, and each class uses its own experience thresholds for leveling up and its own level-up screen.
See the multi-class article for more details.
Level-dependent stats[]
The following stats improve with level for all classes:
For spellcasters:
- Max Spell Level
- Spells Per Day
For rogues:
- Thieving Skills
Besides that, various individual classes (or class kits) grant additional stat bonuses, and additional active abilities (such as a Priest's or Sorcerer's known spells), on level-ups.
Unlike in Icewind Dale II, the six primary Ability Scores do not increase with level.
Level cap[]
In Icewind Dale: Enhanced Edition, the maximum possible level is 30.