A Long Sword is a common one-handed sword of medium length. Weapon and general stores carry long swords for around 16-22.
Description[]
“ | These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. | ” |
Properties[]
A standard long sword deals a base 1d8 (1-8) slashing damage, has a speed factor of 5, and a minimum strength requirement of 6EE only.
A long sword is faster, lighter, less expensive, and requires less strengthEE only than the similar Bastard Sword, but deals slightly less damage. Long swords are much faster, lighter, less expensive, and require much less strengthEE only than the Two-Handed Sword, but again deal slightly less damage. However, compared to a two-handed sword, long swords benefit from being wielded in one hand, allowing the use of a shield (or dual-wieldingEE only). The downside to this is the reduced range, forcing the user to get up close to their target.
Acquisition[]
Sold by[]
Found in[]
- Crevice in the Eastern Crypt, Vale of Shadows
Dropped by[]
- Orc Elite
- Skeleton
- Therik
- Skeleton Archer
- Tattered Skeleton
- Temple Guardian
- Skeleton (archer)
Variants[]
Besides the standard Long Sword, several higher-quality, magically enchanted, or unique long swords exist in the game:
Name | Enchantment | Properties | Notes |
---|---|---|---|
High Quality Long Sword | - | -1 bonus to THAC0. | |
Finest Long Sword | - | -2 bonus to THAC0. | |
Long Sword +1 | 1 | - | |
Fine Long Sword +1 | 1 | Additional -1 bonus to THAC0. | |
Intercession +1 | 1 | -2 bonus to Armor Class, except vs. missile attacks. | |
Spiked Long Sword +1 | 1 | 25% chance of dealing +2d6 piercing damage | Removed by HoW. |
Erevain's Broad Sword +2 | 2 | 2d4 base damage. -2 bonus to Save vs. Wands. +10% Acid resistance. | |
Flaming Long Sword +2 | 2 | Deals an extra 1d3 Fire damage. +10% Fire resistance. | |
Life's Gift +2 | 2 | 15% chance on hit to heal self for 1d3 Hit Points. | |
Long Sword of Action +2 | 2 | +1 bonus to Dexterity. | |
Long Sword of Confusion +2 | 2 | 25% chance target is confused for 1 round. | |
Turodahel +2 | 2 | +1 bonus to Intelligence. | |
Varscona +2 | 2 | Deals an extra +1 cold damage. | |
Alamion +3 | 3 | +5 enchantment vs. Salamanders. +10% Fire resistance, -5% Cold resistance. | |
Bhaal's Fire +3 | 3 | Deals an extra 2d4 fire damage, 15% chance target is stunned for 2 rounds. Not usable by characters of Good alignment. | Removed by HoW. |
Hold Fast +3 | 3 | -1 bonus to Armor Class, +15% Slashing resistance. 15% chance target is held for 1 turn (Save vs. Spell negates). | |
Long Sword +3: Enforcer | 3 | +5% Magic resistance. Wielder can cast one extra 1st- and 2nd-level wizard spell. | |
Long Sword of the Hand +3 | 3 | - | |
The Blade of Bael +3 | 3 | 2d4 instead of 1d8 base damage. | |
The Sword of Myrloch Vale +3 | 3 | +20 bonus to Lore. Increased to +30 Lore, and +1 Charisma, when upgraded. Both versions: Not usable by characters of Evil alignment. | Upgradable. |
Cynicism +4 | 4 | 2d4 instead of 1d8 base damage. Only -2 bonus to THAC0 instead of -4. Can cast Find Traps and Knock once per day each. | THAC0 bonus is -4 in original HoW. |
Dead God's Dreaming +4, +6 vs. good | 4, 6 vs. good | 2d4 instead of 1d8 base damage. Can cast Emotion, Fear three times per day, Symbol Pain once per day. | |
Gloom +4 | 4 | 2d4 instead of 1d8 base damage. Can cast Find Traps and Knock twice per day each. | IWD:EE only. |
Hell's Bane | 0, 4 vs. Baatezu and Tanar'ri | +20% Fire resistance. Base damage increased to 2d8, and enchantment raised to +4, both versus Baatezu and Tanar'ri. | |
Kiss of the Gloomfrost +4 | 4 | +10% Fire, Magical Fire, Cold, Magical Cold resistances. 5% chance on hitting to deal 2d6 Cold damage. Can cast Storm Shell on self once per day. | |
Long Sword of Action +4 | 4 | -1 bonus to Armor Class, +15% Slashing resistance. Grants 1 extra Attack per Round. | |
Pale Justice +4 | 4 | Damage and THAC0 bonuses increased to +7 against Evil. Grants immunity to Cloak of Fear,Dire Charm, Horror, Mournful Wail, Symbol of Hopelessness. Only usable by Paladins. | |
Restored Blade of Aihonen +5 | 5 | Only -1 bonus to THAC0 and +1 bonus to damage. Additional -5 THAC0, +5 damage, and +5 maximum Hit Points when "within a dragon's flight distance of Lac Dinneshere". +25% Fire and Cold resistances. | |
Singing Blade of Aihonen +5 | 5 | Only -1 bonus to THAC0 and +1 bonus to damage. Additional -5 THAC0, +5 damage, and +10 maximum Hit Points when "within a dragon's flight distance of Lac Dinneshere". +30% Fire and Cold resistances. Can cast Cure Critical Wounds, three times per day. Can grant the wielder +3 Strength once per day. |
External links[]
- Long Sword article on the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Longsword article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms