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For the character stat, see Luck.

Luck is a level 2 Arcane spell from the Enchantment school.

Description[]

The recipient of this spell gains superhuman luck for the next 3 rounds. He/she recieves a +1 bonus to his/her saving throws, attack rolls, thieving skills, etc.

Effects[]

When cast, this spell temporarily increases the target's luck by +1, provides a +1 bonus to all saving throws, and increases all of their thieving skills by 1%(5%EE).

The effects of the +1 luck include receiving a +1 bonus to attack rolls and minimum damage/healing rolls, as well as improving thieving skill checks such as picking a lock, finding/disarming a trap, or hiding in shadows. Furthermore, dice rolls for all incoming magical damage effects outside of a weapon's base damage are reduced by 1. For example, a 6d6 Fireball will do 6d5 damage, and a Flaming Long Sword that deals an extra 1d3 fire damage will deal an extra 1d2 fire damage instead.

Acquisition[]

External links[]

References[]

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