Magic Missile is a level 1 Arcane spell from the Evocation school, that fires a number of magical missiles based on the caster's level.
Descriptions[]
“ | The Magic Missile spell creates up to 5 missile of magical energy that dart forth from the wizard's fingertip and unerringly strike a target. Each missile inflicts 2-5 points of damage. For every two extra levels of experience, the wizard gains an additional missile - he/she has two at 3rd level, three at 5th level, four at 7th level, etc., up to a maximum of five missiles at 9th level. | ” |
— Original Game |
“ | Casting Magic Missile, one of the most popular 1st-level spells, creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target, which must be a creature of some sort. Each missile inflicts 1d4+1 points of damage. For every two extra levels of experience, the wizard gains an additional missile - he/she has two at 3rd level, three at 5th level, four at 7th level, and a maximum of five missiles at 9th level. | ” |
— Enhanced Edition |
Effects[]
This spell causes the caster to fire 1-5 missiles of magic energy to strike their target, each dealing 1d4+1 magic damage. A creature struck by these missiles receives no saving throw, and can only avoid suffering damage through outright Magic Resistance. The number of missiles depends on the caster's level:
Caster Level | No. of Missiles | Damage |
---|---|---|
1 | 1 | 2-5 |
3 | 2 | 4-10 |
5 | 3 | 6-15 |
7 | 4 | 8-20 |
9 and above | 5 | 10-25 |
Acquisition[]
Starting Spells[]
- As a level 1 spell, Mages and Sorcerers are able to select this spell as one of their starting spells during Character generation
Level up[]
- At levels 3, 5, and 7, Sorcerers are able to select an additional level 1 arcane spell to add to their known spells
Scrolls[]
- Carried by Weenog, in the Tower of Orrick the Gray, Kuldahar
- Sold by Orrick the Gray, in the Tower of Orrick the Gray, Kuldahar
- Found in a Sarcophagus in Kresselack's Tomb, level 3
- Sold by Kieran Nye, in the Whistling Gallows, Lonelywood
Notes[]
- This spell is very useful for disrupting spell-casters.
- The first level arcane spell Shield completely blocks this spell.
- This spell has a high damage output when cast by a high-level wizard in sequencers. For example, if 3 Magic Missile spells are put in a Spell Sequencer, the damage output becomes 30-75. Moreover, since it does Magic damage, most enemies are vulnerable to it.
See also[]
External links[]
- Magic Missile article on the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Magic missile article on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms