Icewind Dale Wiki

Description[]

An extradimensional space is brought into being upon utterance of a Maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its Intelligence:
  • Less than 3: 2d4 turns
  • 3 to 5: 1d4 turns
  • 6 to 8: 5d4 rounds
  • 9 to 11: 4d4 rounds
  • 12 to 14: 3d4 rounds
  • 15 to 17: 2d4 rounds
  • 18 and up: 1d4 rounds

Note that if the 9th-level spell Freedom is cast in the area where a creature is mazed, it will effectively bring him/her back to this plane, ending the spell prematurely. Note that a mazed creature is not freed through Dispel Magic. This spell has no effect on minotaurs.