The following is a list of Random Treasures found in the original Icewind Dale and Icewind Dale: Enhanced Edition games. During many parts of the game, instead of static item locations with guaranteed equipment, there are instead random item pools, which will contain one of several possible items, most of which are found nowhere else. This allows for different experiences during multiple playthroughs of the game. These item pools are arranged by chapter, and the Item codes are provided beside each item in parentheses.
Main Story: Prologue[]
Easthaven[]
Easthaven (prologue) - (ar1000) - Goblin Elite (2927, 2481)
- Splint Mail (chan04.itm)
- High Quality Dagger (hqdagg.itm): +1 THAC0 bonus
- High Quality Morning Star (hqmstar.itm): +1 THAC0 bonus
- Potion of Healing (potn08.itm)
Easthaven (prologue) - The Hills - Orc Cave (ar1201) - Chest (468, 692)
- Fire Dagger +1 (uDagg1a.itm): +2 THAC0 bonus, no damage bonus, 15% +1d4 Fire damage
- Girdle of Beatification (BeltBea.itm): Applies permanent Blessing spell on the wearer
- Quiet Boots (BootQui.itm): +7% Move Silently
- Ring of Lesser Resistance (uRing1b.itm): +2 bonus to Save vs Spell
- Ring of Protection +1 (ring06.itm)
Kuldahar Pass[]
Kuldahar Pass - Ruined Mill - entrance (ar2004) - Uligar (195, 200)
- Applebane +1 (applebn.itm): Dagger +1
- Glimglam's Cloak +1 (glimglm.itm): Cloak of Protection +1
- Stoutward +1 (stout.itm): Small Shield +1 (can be upgraded later on)
- The Merry Shorthorn (mhorn.itm): Casts Bless on use (1 use per day), Bard only
- Wand of Trap Detection (wandtrp.itm): Casts Find Traps on use, 1/5 charges remaining
Chapter 1[]
Vale of Shadows[]
Vale of Shadows - Yeti Chieftain (2000, 1400)
- Long Sword +1 (SW1H05.itm)
- Morning Star +1 (BLUN07.itm)
- Short Sword +1 (SW1H08.itm)
- Shortbow +1 (BOW06.itm)
- War Hammer +1 (HAMM02.itm)
Vale of Shadows - Minor Crypt (ar3101) - Sarcophagus (806, 194)
- Finest Long Sword (uLswd1a.itm): +2 THAC0 bonus
- Flawless Two-Handed Sword (uTswd1a.itm): +2 THAC0 bonus
- Halberd of Sparks +1 (uHalb1a.itm): 15% +1d10 Electricity damage
- Huge Longbow (uLbow1a.itm): +3 damage, -1 AC penalty, -1 THAC0 penalty compared to regular Longbow
Vale of Shadows - Temple of Myrkul (ar3301) - Therik (681, 716)
- Finest Halberd (uHalb2b.itm): +2 THAC0 bonus, +10% Slashing Resistance
- Flawless Two-Handed Axe (u2hAx1a.itm): +2 THAC0 bonus
- Phase Dagger (uDagg1b.itm): 15% to apply Disease to target, dealing 5 Poison damage over 10 seconds
- Potion of Action Transference (uSpot1a.itm): Permanent effect: +1 Charisma, -1 Dexterity
- Ring of the Warrior (uRing1a.itm): +1 THAC0 bonus
Vale of Shadows - Tomb of Kresselack - first level (ar3501) - Sarcophagus (1982, 875)
- Diseased Halberd +1 (uHalb2a.itm): 10% to apply Disease to target, dealing 1 Poison damage every 2 seconds indefinitely, not usable by good aligned characters
- Finest Heavy Crossbow (uHxbw2a.itm): +2 extra THAC0 bonus compared to regular Heavy Crossbow
- Finest Light Crossbow (uLXbw2a.itm): +2 extra THAC0 bonus compared to regular Light Crossbow
- Giant Halberd (uHalb2c.itm): 2d8 damage, +1 speed factor bonus, and +10 lbs compared to regular Halberd, -2 AC penalty, -1 THAC0 penalty
Vale of Shadows - Tomb of Kresselack - second level (ar3502) - Sarcophagus (700, 656)
- Crooked Flail +1 (uFlal2a.itm): 50% +1d4 piercing damage
- Dazer (Dazer.itm): club +1, 5% to stun for 2 rounds
- Mage Dagger +1 (uDagg2b.itm): Can cast one extra 1st level arcane spell, Mage and Sorcerer only
- Massive War Hammer (u2Ham2a.itm): +2 damage, -2 THAC0 penalty
- Reinforced Large Shield +1 (uShld2a.itm): +10% Slashing Resistance
- Static Dagger +1 (uDagg2a.itm): 50% +1d3 Electricity damage
Vale of Shadows - Tomb of Kresselack - third level (ar3503) - Sarcophagus (2110, 410)
- Fang (UBSWD1A.itm): Bastard sword, 25% +1d3 Acid damage
- Flawless Battle Axe (U1HAX1A.itm): +2 THAC0 bonus
- High Quality Bastard Sword (HQBSWRD.itm): +1 THAC0 bonus
- High Quality Long Sword (HQLSWRD.itm): +1 THAC0 bonus
- High Quality Short Sword (HQSSWRD.itm): +1 THAC0 bonus
Vale of Shadows - Tomb of Kresselack - third level (ar3503) - Sarcophagus (532, 468)
- Cradle of Mielikki +1 (Mielikk.itm): Scimitar +1
- Fine Long Sword +1 (uLswd2a.itm): +1 extra THAC0 bonus compared to a regular Long Sword +1
- Flaming Short Sword +1 (uSswd2a.itm): 50% +1d3 Fire damage
- Giant Two-Handed Sword (uTswd2a.itm): +4 damage, -1 THAC0 penalty, -1 AC penalty
- Phasing Bastard Sword +1 (uBswd2a.itm): 15% to apply Disease to target, dealing 5 Poison damage over 10 seconds
- Turodahel +2 (Turodah.itm): Long Sword +2, +1 Intelligence
Temple of the Forgotten God[]
Temple of the Forgotten God - first level (ar3601) - Container11 (505, 1724)
- Light Crossbow +1 (xbow05.itm)
- Longbow +1: Protector (uLBow2a.itm): +1 AC bonus
- Longbow +2: Defender (uLBow2b.itm): +2 AC bonus, +2 bonus to Save vs Spell
- Medium Shield +1 (shld04.itm)
- Shortbow +1 (bow06.itm)
- Scroll of Flame Arrow (scrl1f.itm)
- Scroll of Ghost Armor (scrl1t.itm)
- Scroll of Hold Person (scrl1i.itm)
- Scroll of Protection from Fire (scrl06.itm)
- Scroll of Web (scrl99.itm)
Temple of the Forgotten God - first level (ar3601) - Container10 (468, 1396)
- Amulet of Protection +1 (amul14.itm)
- Badge of the Brave (AmulBra.itm): Casts Emotion: Courage on use (1 use per day)
- Black Knight (Bknight.itm): Summons a friendly, uncontrollable Warrior for about ~8 rounds that will remain stationary unless an enemy is within its visual radius, at which point it will attack until no enemies remain visible, or the summon expires, 1 charge
- Boots of Moander (BootMoa.itm): Wearer is immune to Entangle
- Boots of the Many Paths (BootMan.itm): Casts Blur on use (1 use per day)
- Ring of Missile Deflection (uRing2b.itm): +10% Missile Resistance
- Studded Necklace with Zios Gems (amul04.itm): Unenchanted jewelry
Temple of the Forgotten God - second level (ar3602) - AR3602Chest2 (1372, 665)
- Reinforced Leather +1 (uSltr2a.itm): Studded Leather Armor +1, +35% Crushing Resistance
- Shadowed Studded Leather +1 (uSltr01.itm): +5% Magic Resistance, +15% Move Silently, +15% Hide In Shadows
- Short Sword of Lesser Phasing +1 (uSswd2b.itm): +1d2 Cold damage, 10% to apply Disease to target, dealing 10 Poison damage over 10 seconds
- Studded Leather Armor +1 (leat05.itm)
Temple of the Forgotten God - second level (ar3602) - AR3602Chest4 (1916, 1619)
- Bastard Sword +1 (sw1h02.itm)
- Flaming Bastard Sword +1 (uBswd2b.itm): 25% +2d3 Fire damage
- Peasant's Reward +2 (PeasRew.itm): Halberd +2
- The Snow Maiden's Reaver +2 (Reaver.itm): Bastard Sword +2, deals Cold damage instead of Slashing damage, 2% target instantly killed
Temple of the Forgotten God - second level - (ar3602) (1491, 1710)EE only
- Chain Mail +1 (chan02.itm)
- Helmet of Charm Protection (helm06.itm)
- Large Shield +1 of Missile Deflection (uShld2b.itm): +3 additional AC bonus vs Missiles compared to regular Large Shield +1, +10% Missile Resistance
- Plate Mail +1 (plat02.itm)
Chapter 2[]
Dragon's Eye[]
Dragon's Eye - first dungeon level (AR4001) - Chest (557, 894)
- Lesser Static Star +1 (uMstr2b.itm): Morningstar +1, 50% +1d3 Electricity damage, 10% to stun for 3 seconds
- Mace +1 (blun05.itm)
- Morning Star of Confusion +1 (uMstr2a.itm): 10% to confuse for 1 round
- Sanctified War Hammer +1 (u1Ham2a.itm): Can cast one extra 1st level divine spell, Cleric only
- War Hammer +1 (hamm02.itm)
Dragon's Eye - first dungeon level (AR4001) - Snake Idol (3092, 436)
- Boots of the Fox (BootFox.itm): +1 AC bonus, +40% movement speed
- Potion of Magical Resistance (uSpot3a.itm): Permanent effect: +5% Magic Resistance
- Ring of Intelligence (uRing3c.itm): +1 Intelligence, -1 Constitution
- Ring of Resistance (uRing3a.itm): +10% Missile and Fire Resistance
- Robe of Enfusing (uRobe1a.itm): +2 AC bonus, +5% Magic Resistance, +5 Lore, can cast one extra 1st level arcane spell, Mage and Sorcerer only
- Shield Ring (ShldRng.itm): Applies permanent Shield spell on the wearer, Mage only
Dragon's Eye - third dungeon level (AR4003) - Presio's stuff (2906, 2248)
- Bren Muller's CrossbowEE only (lxbowbm.itm): +2 damage, +1 Speed Factor bonus, +3 additional THAC0 bonus compared to regular Light Crossbow, (upgradable?), exclusive to the Enhanced Edition game
- Giant Killer +1, +4 vs. giants (zzh8gk.itm): Sling +1, +3 additional damage and THAC0 vs Giantkin
- Heavy Crossbow of Defense +2 (uHXbw3a.itm): +1 AC bonus, +10% Missile Resistance
- Heavy Crossbow of Speed +2 (uHXbw3b.itm): +1 APR
- Longbow +2: Protector (uLBow3a.itm): +15% Missile Resistance, +5% Magic Resistance
- Tranquil Bolt +1 (TrnBolt.itm): Bolt +1 with Silence effect, Save vs Spell negates
- Translocation Arrow +1 (ArowTrn.itm): Enchanted Arrow, 1d3 missile damage, -3 THAC0 penalty, teleports user to their target on hit
Dragon's Eye - fourth dungeon level (ar4004) - Altar (2708, 884)
- Item 1
- Fire Dagger +2 (uDagg3a.itm): +1 AC bonus, 50% +1d4 Fire damage
- Life Dagger +2 (uDagg3c.itm): +5 Max HP, 15% heal self for 1d6
- Mage Dagger +2 (uDagg3b.itm): +1 AC bonus, can cast one extra 1st and 2nd level arcane spell, Mage and Sorcerer only
- Ol' Withery +2 (Withery.itm): Dagger +2, 2% to cast Finger of Death on target
- Item 2
- Corrosive Hammer +2 (u1Ham3a.itm): War Hammer +2, 30% +1d4 acid damage
- Fast Flail +2 (uFlal3a.itm): +1 APR
- Peacekeeper +3 (PeaceKe.itm): Club +3
- Selûne's Promise +1 (ZZJ6SP.itm): Mace +1, +2 additional damage and THAC0 vs Spectral Undead, 2% on hit to panic wielder for 1 turn
- The Mace of Weal and Woe +1 (ZZ05WE.itm): Mace +1, +1 additional damage and THAC0 vs lawful aligned creatures, Saving Throws +1, 13% target cursed for 6 rounds (-1 THAC0 penalty, lowered Morale), not usable by lawful alignments
Dragon's Eye - fifth dungeon level (ar4005) - Chest2 (429, 244)
- Bastard Sword +2: Life Giver (uBswd3a.itm): 5% heal self for 1d10
- Bastard Sword of Action +1 (uBswd3b.itm): +1 APR
- Bonecleaver +1 (ZZZ6BC.itm): Two-Handed Sword +1, +2 additional damage and THAC0 vs Skeletal Undead
- Flaming Long Sword +2 (uLswd3a.itm): +1d3 Fire damage, +10% Fire Resistance
- Intercession +1 (Intrces.itm): Long Sword +1, +2 AC bonus (except against missiles)
- Spell Diver +2 (Diver.itm): Short Sword +2, +1 bonus to Save vs Spell, +5% Magic Resistance, 50% to disable spellcasting from target for 2 rounds
- The Sword of Days +3 (Days.itm): Short Sword +3, Immunity to Haste and Slow, 25% target is slowed for 8 rounds
Dragon's Eye - fifth dungeon level (ar4005) - Chest4 (1236, 372)
- The Bitch Queen's Envoy +2 (ShldBch.itm): Medium Shield +2, Water Elementals ignore wearer, not usable by lawful aligned characters
- The Red Knight's Shield +3 (ShldRed.itm): Medium Shield +3, not usable by chaotic aligned characters
Dragon's Eye - fifth dungeon level (ar4005) - Yuan-ti Champion (3341, 2524)
- Darig's Rest +2 (uHalb3b.itm): Halberd +2, 10% put target to Sleep for 15 seconds
- Halberd +1: Defender (uHalb3a.itm): +1 AC bonus, +10% Piercing and Slashing Resistance
- Infected Two-Handed Axe +2 (u2hAx3a.itm): 15% to apply Disease to target, dealing 1 damage every 2 seconds indefinitely
- Two-Handed Fire Axe +1 (u2hAx2a.itm): 50% +1d3 Fire damage
Chapter 3[]
Severed Hand[]
Severed Hand - main tower - first floor (ar5001) - Container7 (468, 1524)
- Battle Axe +2 (Ax1H03.itm)
- Two-Handed Sword +2: Defender (UTswd3b.itm): +1 AC bonus, +10% Slashing Resistance
- Two-Handed Sword +2: Hammering (UTswd3a.itm): 20% to stun for 1 round, 18 strength requirement
Severed Hand - main tower - first floor (ar5001) - Container8 (2708, 1204)
- Heavy Crossbow of Accuracy (Xbow03.itm): +5 additional THAC0 bonus compared to regular Heavy Crossbow
- Light Crossbow of Defense +2 (Ulxbw3a.itm): +1 AC bonus, +10% Missile Resistance
- Light Crossbow of Speed +2 (Ulxbw3b.itm): +1 APR
Severed Hand - main tower - first floor (ar5001) - Severed Soul (2419, 1796)
- Shadowed Boots (ShBoots.itm): +1 AC bonus, +15% Move Silently/Hide in Shadows, Thief only
- Shadowed Cloak (ShCloak.itm): +15% Hide in Shadows, Thief only
- Shadowed Plate +3 (ShPlate.itm): Plate Mail +3, +3 additional AC bonus vs missiles (AC 0, -3 vs slashing and missile)
- Shadowed Robe (ShRobe.itm): 4 base AC robe, +15% Magic Resistance, Mage only
Severed Hand - main tower - second floor (ar5002) - Container3 (1556, 436)
- Morning Star of Lesser Phasing +2 (Umstr3c.itm): 25% +1d3 Cold damage, 15% chance of phasing the victim, causing them to take 1 damage per second for 10 seconds
- Sanctified Morning Star +3 (Umstr3b.itm): Can cast two extra 1st level divine spells, Cleric only
Severed Hand - main tower - second floor (ar5002) - Container4 (2644, 1684)
- Short Sword of Action +2 (Usswd3c.itm): +1 Dexterity
- Some God's Lesser Promise +2 (Usswd3b.itm): Short Sword +2, 5% heal self for 1d6
Severed Hand - main tower - third floor (ar5003) - Container1 (660, 1268)
- Great Shield +3 (Ushld3b.itm): Large Shield +3, +15% Slashing, Crushing, Piercing, and Fire Resistance, -2 THAC0 penalty, 18 strength requirement
- Shield of the Hand (Shshld.itm): Large Shield +2
- Small Shield +1 (Shld02.itm)
Severed Hand - main tower - third floor (ar5003) - Serrated Skeleton (2288, 760)
- Bone Kris of Black Ichor +2 (Kris.itm): Dagger +2, 20% ~20 Poison damage over ~4 rounds
- Bone Marrow Belt (Berserk.itm): +1 AC bonus, +50% Slashing Resistance, -2 Charisma, -15% Crushing Resistance penalty, not usable by good aligned characters
- Bone Talisman (BoneAm.itm): Casts Vampiric Touch on use, 1/5 charges remaining, not usable by good aligned characters
- Serrated Bone Blade +3 (Serrate.itm): Two-Handed Sword +3, 20% +1d10 Cold damage
Severed Hand - main tower - third floor (ar5003) - Shadowed Orc Chieftain (2114, 648)
- Guktok's Chopper +2 (ZZN6GC.itm): Battle Axe +2, +2 additional damage and THAC0 vs Dwarves
- Puny's Poker +3 (poker.itm): Spear +3
- Ring of Dwarven Bone (DBone.itm): +1 Strength, not usable by good aligned characters
Severed Hand - Tower of Labelas - entrance floor (ar5104) - Container2 (468, 308)
- Dagger +2 (Dagg03.itm)
- Robe of the Hand (Elrobe.itm): Base AC 9, +40% Cold, Fire, and Electrical Resistance, -2 Dexterity, Mage only
- Staff of the Hand +3 (Shstaff.itm): Quarter Staff +3
Severed Hand - Tower of Solonor - second floor (ar5202) - Container1 (788, 628)
- Sanctified War Hammer +2 (U2ham3a.itm): Can cast two extra 1st level and one extra 2nd level divine spells, Cleric only
- War Hammer +2 (Hamm03.itm)
- War Hammer of Sparks +2 (U1ham3b.itm): 50% +1d3 Electricity damage, 10% to stun for 3 seconds
Severed Hand - Tower of Solonor - third floor (ar5203) - Shadowed Elven Priest (619, 392)
- Symbol of Corellon Larethian (Corello.itm): +2 THAC0 bonus
- Symbol of Labelas Enoreth (Labelas.itm): +1 Intelligence, Mage only
- Symbol of Shevarash (Shevara.itm): Applies permanent Infravision spell on the wearer
- Symbol of Solonor Thelandira (Solonor.itm): +2 missile weapon THAC0 bonus
Severed Hand - Tower of Solonor - third floor (ar5203) - Container1 (724, 436)
- Elven Chain Mail of the Hand +3 (ElfChan.itm): +20% Cold Resistance, spellcasting not disabled when worn, Thieving Skill penalties of -5% Open Locks and Find Traps, -20% Pick Pockets, and -10% Move Silently and Hide in Shadows
- Potion of Strength Transference (USpot3c.itm): Permanent effect: +1 Dexterity, -1 Strength
- Ring of Strength (uRing3b.itm): +1 Strength, -1 Dexterity
Severed Hand - Tower of Corellon - first floor (ar5301) - Container1 (980, 308)
- Composite Longbow of the Hand (Clbhand.itm): +1 additional THAC0 bonus compared to regular Composite Longbow
- Longbow of Action +2 (Ulbow3c.itm): +1 AC bonus, +1 Dexterity
- Longbow of Marksmanship (Bow07.itm): Longbow +2
Severed Hand - Tower of Corellon - third floor (ar5303) - Container2 (916, 436)
- Life's Gift +2 (Ulswd3c.itm): Long Sword +2, 15% heal self for 1d3
- Long Sword of Action +2 (Ulswd3d.itm): +1 Dexterity
- Long Sword of the Hand +3 (Lshand.itm): Long Sword +3
Severed Hand - Tower of Sheverash - first floor (ar5401) - Kaylessa (553, 542)
- Kaylessa's Armor +3 (KayChai.itm): Elven Chain +3, +20% Cold Resistance, +1 Dexterity, spellcasting not disabled when worn, Thieving Skill penalties of -5% Open Locks and Find Traps, -20% Pick Pockets, and -10% Move Silently and Hide in Shadows
- Kaylessa's Bow +3 (KayBow.itm): +1 additional damage and +2 additional THAC0 bonus compared to regular Composite Longbow, +1 Dexterity
- Kaylessa's Gloves (KayGlov.itm): +1 AC bonus, +1 Dexterity
- Kaylessa's Ring (KayRing.itm): +15% Move Silently/Hide in Shadows, Ranger only
Kuldahar[]
Orrick the Grey's tower - study (ar2102) - Orrick's reward for the Mythal book
- Girdle of Labelas (labelt.itm): Applies permanent Free Action on the wearer, casts Haste on the wearer (1 use per day)
- Mithran's Cloak (cloakmi.itm): +3 AC bonus, Saving Throws +2
- The Elfbone Ring of Kiran-Hai (ringelf.itm): +2 bonus to Save vs Paralyze, Poison, and Death, Immunity to Finger of Death and Death Spell
Chapter 4[]
Upper Dorn's Deep[]
Dorn's Deep - Labyrinth (ar6003) - Container1 (720, 1950)
- Battle Axe +3: Fatigue (u1hAx4a.itm): 20% target is slowed for 2 rounds
- Charged Battle Axe +2 (u1hAx2a.itm): 50% +1d3 Electricity damage, 15% to stun for 4 seconds
- Life Halberd +2 (uHalb3c.itm): 10% heal self for 1d6
- Poisonous Battle Axe +2 (u1hAx3a.itm): 25% 25 Poison damage over 100 seconds
Dorn's Deep - Tiers of the Dead (ar6005) - Container19 (1490, 94)
- Ring of the Protector +2 (uRing4b.itm): +2 AC bonus, +10% Magic Resistance
- Scarab of Defense (AmulDef.itm): +2 bonus to Save vs Petrification and Polymorph
- White Bishop (Bishop.itm): Summons a friendly, uncontrollable Cleric for about ~8 rounds that will remain stationary unless an injured party member is within its visual radius, at which point it will cast healing spells until the party is fully healed, or the summon expires, 1 charge
Dorn's Deep - Tiers of the Dead (ar6005) - Container5 (1499, 1246)
- Large Shield of Strength +1 (uShld4a.itm): +1 Strength, +10% Slashing and Piercing Resistance
- Reinforced Large Shield +2 (uShld3a.itm): +15% Fire and Crushing Resistance
- War Hammer +3: Life Giver (u1Ham4a.itm): 20% heal self for 1d4
Dorn's Deep - Tiers of the Dead (ar6005) - Container1 (1002, 1074)
- Chaos Dagger +3 (uDagg4a.itm): 20% to apply Disease to target, dealing 4 Poison damage over 8 seconds
- Mage Dagger +3 (uDagg4b.itm): +20% Fire Resistance, can cast one extra 1st, 2nd, and 3rd level arcane spell, Mage and Sorcerer only
Dorn's Deep - Tiers of the Dead (ar6005) - Container16 (674, 595)
- Bastard Sword +2: Conflagration (uBswd4c.itm): +50% Fire Resistance, 10% casts 5d6 Fireball on target
- Hold Fast +3 (uLswd4a.itm): Long Sword +3, +1 AC bonus, +15% Slashing Resistance, 15% to Hold for 1 turn
- Short Sword of Shadows +3 (uSswd4a.itm): +2 AC bonus, +15% Move Silently and Hide in Shadows
Dorn's Deep - Hall of Heroes (ar6006) - Container (2190, 1067) (Seems to have identical drops to the above container - that doesn't mean you will get the same loot in both, but there's a chance this can happen.)
- Bastard Sword +2: Conflagration (uBswd4c.itm): +50% Fire Resistance, 10% casts 5d6 Fireball on target
- Hold Fast +3 (uLswd4a.itm): Long Sword +3, +1 AC bonus, +15% Slashing Resistance, 15% to Hold for 1 turn
- Short Sword of Shadows +3 (uSswd4a.itm): +2 AC bonus, +15% Move Silently and Hide in Shadows
Chapter 5[]
Wyrm's Tooth Glacier[]
Wyrm's Tooth Glacier - Aquatic Museum, main floor (ar7001) - Kerish (3389, 996)
- Long Cleaver +4 (LONGCLEV.itm): Halberd +4
- Potion of Life Transference (uSpot4b.itm): Permanent effect: +1 Strength, -1 Constitution
- Spendelard's Protector +1 (SpenStaf.itm): Quarter Staff +1, +1 AC bonus, +1 bonus to Save vs Spell
Wyrm's Tooth Glacier - frost giant cave (ar7004) - Joril (1193, 2046)
- Fire Flail +3 (uFlal4a.itm): 50% +2d6 Fire damage
- Giant's Sleep +3 (Gsleep.itm): War Hammer +3
- Redemption +4 (redemt.itm): War Hammer +4, Dispel Charm and Dire Charm on hit
Wyrm's Tooth Glacier - frost giant cave (ar7004) - Kontik (2635, 1606)
- Bastard Sword of Greater Phasing +3 (uBswd4b.itm): 15% to apply Disease to target, dealing 20 Poison damage over 10 seconds
- Long Sword +3: Enforcer (uLswd4b.itm): +5% Magic Resistance, can cast one extra 1st and 2nd level arcane spell, Dual-class Fighter/Mage only
- Patriot Helm (HelmPat.itm): +2 AC bonus
- Static Short Sword +3 (uSswd4b.itm): +1 AC bonus, +1d4 Electricity damage
- Two-Handed Sword +3: Bane (uTswd4b.itm): +10% Magic Resistance, 25% to apply Disease to target, dealing 1 Poison damage every second indefinitely, not usable by good aligned characters
Chapter 6[]
Lower Dorn's Deep[]
Lower Dorn's Deep - watchtower 1st floor (ar8002) - Kelly (195, 235)
- Longbow +3: Defender (uLBow4b.itm): +1 AC bonus, +3 bonus to Save vs Spell, +15% Missile Resistance
- Longbow +3: Repeater (uLBow4a.itm): +1 APR
Lower Dorn's Deep - Marketh's Palace - 2nd floor (ar8006) - Chest1 (404, 884)
- Morning Star +4: Defender (uMstr5b.itm): +2 AC bonus, +20% Slashing and Piercing Resistance, +15% Magic Resistance
- Morning Star of the Gods +3 (uMstr4a.itm): +1 AC bonus, +1 Wisdom, can cast two extra 1st level and one extra 2nd level divine spells, Cleric only
- Sanctified War Hammer +3 (u1Ham4b.itm): Can cast two extra 1st level, one extra 2nd level, and one extra 3rd level divine spells, Cleric only
- Star-Forged War Hammer +4 (u2Ham4a.itm): +2 bonus to Save vs Spell, +10% Magic Resistance
- Static Star +3 (uMstr4b.itm): 25% +2d3 Cold damage, 15% target is slowed for 2 rounds
Lower Dorn's Deep - Marketh's Palace - 3rd floor (ar8007) - Bureau1 (1428, 308)
- Mage Dagger +4 (uDagg5a.itm): +3 bonus to Save vs Spell, +2 AC bonus, +15% Magic Resistance, can cast one extra 1st, 2nd, and 3rd level arcane spell, Mage and Sorcerer only
- Short Sword of Health +4 (uSswd5a.itm): 15% heal self for 1d6
- Studded Leather of Resistance +3 (uSltr4a.itm): +2 bonus to Save vs Spell, +15% Fire and Electrical Resistance, +15% Piercing and Slashing Resistance
Lower Dorn's Deep - Malavon's Dome (ar8010) - MalavonThrone (2004, 372)
- Potion of Holy Transference (uSpot5b.itm): +2 Wisdom, -1 Dexterity (permanent effect)
- Ring of Aura Transfusion (uRing4c.itm): -2 penalty to Save vs Spell, -5% Magic Resistance penalty, wearer regenerates 1 HP every 3 seconds, Mage only
- Ring of Reckless Action (uRing4a.itm): +1 APR, -2 AC penalty
Lower Dorn's Deep - Greater Forge (ar8011) - Dresser (1940, 2228)
- Bastard Sword +3: Defender (uBswd4a.itm): +2 AC bonus, Saving Throws +1, +10% Physical Damage Resistance
- Cancerous Bastard Sword +4 (uBswd5a.itm): 15% to apply Disease to target, dealing 1 Poison damage every 2 seconds indefinitely
- Doom Halberd +3 (uHalb4a.itm): 50% +2d3 Fire damage, 15% to stun for 3 seconds
- Great Halberd +4 (uhalb5a.itm): 50% +2d3 Acid damage, +10% Magic Resistance
- Star-Forged Halberd +3 (uHalb4b.itm): +1 Dexterity, +5% Slashing and Piercing Resistance, 15% to stun for 3 seconds
- Two-Handed Axe of Greater Phasing +2 (u2hAx4a.itm): 25% +1d4 Cold damage, 15% to apply Disease to target, dealing 20 Poison damage over 5 seconds (on hit effects are mutually exclusive)
- Two-Handed Sword +4: Backbiter (uTswd4a.itm): +1d6 Piercing damage, 25% user suffers 1d4 Piercing damage
Lower Dorn's Deep - Greater Forge (ar8011) - Wardrobe (1940, 2228)
- Reinforced Heavy Crossbow +4 (uHXbw4a.itm): +5 damage and +2 THAC0 bonus compared to regular Heavy Crossbow
- Repeating Heavy Crossbow +3 (uHXbw5a.itm): +2 APR
- Repeating Light Crossbow +3 (uLXbw5a.itm): +2 APR
Heart of Winter Expansion[]
Lonelywood (ar9100) - Alpheus (1065, 2710)EE only
- Quost's Staff of the Elements +4EE only (quost.itm): Conjure Fire Elemental for 9 turns (1 use per day), Conjure Water Elemental for 9 turns (1 use per day), exclusive to the Enhanced Edition game
- Staff of Besieging +2EE only (stafbes.itm): Casts Dispel Magic (1 use per day), casts Lower Resistance for -39% Magic Resistance (1 use per day), exclusive to the Enhanced Edition game
Barbarian Camp (ar9200) - Container7 (3282, 1288)
- Belt of Bones (beltbon.itm): Casts Animate Dead (1 use per day), casts Circle of Bones (1 use per day)
- Helm of Shouting (helmsh.itm): +1 AC bonus, casts Shout (1 use per day)
- Stomper's Boots (stomper.itm): Casts Earthquake (1 use per day)
Sea of Moving Ice (ar9600) - Container1 (1820, 1767)
- Namji's Robe (namji.itm): Base AC 5, wearer regenerates 1 HP per round, single class Mage only
- Robe of Armory (robearm.itm): Base AC 3, +10% Physical Damage Resistance, Mage only
Sea of Moving Ice - cave entrance (ar9601) - Container1 (1369, 911)
- Cloak of Invisibility (cloakin.itm): Casts Invisibility on wearer (3 uses per day)
- Ogien's Scale +4 (ogien.itm): Base AC 2, +1 AC bonus vs Slashing, -2 AC penalty vs Crushing, casts Animal Rage (3 uses per day), not usable by Halflings or Gnomes
Sea of Moving Ice - Field of Bones (ar9602) - Container1 (1014, 2210)
- Mourner's Armor +4 (mourner.itm): CURSED ITEM (can only be removed by a Remove Curse spell), Base AC 4, -2 AC penalty vs Missile and Piercing, +25 Max HP, +75% Missile Resistance, hides current HP, -25% penalty to all Thieving Skills, not usable by Mages
- Ring of the Will-o-Wisp (wisp.itm): Casts spray of motes for 4d4 Magic damage (1 use per day)
Acknowledgements[]
A big thanks to Camdawg and Rodrian at the Beamdog Forums for providing this list and the accompanying screenshots. For the original discussion at the Beamdog Forums, see here.