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A Spear is a two-handed piercing weapon used to thrust at opponents with a sharp point. Weapon and general stores carry spears for 1gp.

Description[]

One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When man mastered metals, spearheads were made from iron and steel. Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types.

Properties[]

A standard spear deals a base 1d8 (1-8) piercing damage, has a speed factor of 8, and a minimum strength requirement of 5EE only.

Though it requires two hands to wield, preventing the use of a shield, it has an extended range of 2 feet which allows the user to potentially strike foes while protected behind fellow party members.

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Variants[]

Besides the standard Spear, several higher-quality, magically enchanted, or unique spears exist in the game:

Name Enchantment Properties Notes
Spear +1 1 -
Kinetic Spear +2 2 5% of all hits initiate a Lance of Disruption on the target (5d4+30 crushing damage, Save vs. Spell for half). HoW content
Puny's Poker +3 3 -
Spear +3, Backbiter 3 3 piercing damage inflicted upon the wielder upon every successful hit.
Spear of Kerish +3 3 +10% Fire resistance. 5% chance of dealing +1d6 cold damage.
The Spear of White Ash +3 3 5% of all hits cause an additional 1d6 points of piercing damage.
Slayer +5 5 -

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