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For the arcane spell, see Strength (spell).

Strength (STR) is one of the six ability scores.

Introduction[]

It represents muscle power, including the ability to lift weights and hit hard.

It's a very important character ability for fighters, paladins, rangers and barbarians.

It determines how often a character hits with his melee weapons in combat, how much damage is delivered, how much a character can carry and a chance to open doors or chest without lockpicking. It also affects which items a character may use.

Scores table (Icewind Dale)[]

Ability score To Hit adjustment Damage adjustment Weight Allowance Bashing
2 -3 -2 3 2
3 -3 -1 5 3
4-5 -2 -1 15 4
6-7 -1 0 30 6
8-9 0 0 50 8
10-11 0 0 70 10
12-13 0 0 90 12
14-15 0 0 120 14
16 0 +1 150 16
17 +1 +1 170 18
18 +1 +2 200 20
18/01-50 +1 +3 220 25
18/51-75 +2 +3 250 30
18/76-90 +2 +4 280 35
18/91-99 +2 +5 320 40
18/00 +3 +6 400 45
19 +3 +7 500 50
20 +3 +8 600 55
21 +4 +9 700 60
22 +4 +10 800 65
23 +5 +11 1000 70
24 +6 +12 1200 75
25 +7 +14 1600 80

Bashing[]

Bashing works exactly the same as a Thief's Open Locks ability, allowing a strong character to open a locked door or chest by attacking it with a weapon, but does not grant experience for a successful lock bash, and cannot go above 80 points. Like Pick Lock, Bashing works on a threshold system - if you're within 5 points of the target lock's difficulty you have a 50% chance of bashing it successfully, while if you're equal to or greater than the lock's difficulty, it's guaranteed.

Equipment[]

Type weapon Strength required Type armor Strength required
Bastard Sword 11 Buckler 4
Battle axe 10 Small Shield 4
Club 5 Medium Shield 12
Composite longbow 15 Large Shield 15
Dagger and throwing daggers 3 Leather Armor 4
Dart - Studded Leather Armor 6
Flail 13 Chainmail Armor 8
Halberd 13 Elven Chainmail Armor 5
Heavy crossbow 12 Splint Mail 8
Light crossbow 8 Full Plate Mail 15
Long bow 12 Plate Mail Armor 12
Long sword 6
Mace 10
Morning star 11
Quarterstaff 5
Scimitar 10
Short bow 3
Short sword 5
Sling -
Spear 5
Throwing axe 4
Two-handed axe 10
Two-handed sword 14
War hammer 9

There are always a few items in their class which have a different strength requirement.

Strength boosts[]

Permanent boosts in Strength[]

  • Potion of Life Transference (+1 Strength, -1 Constitution)
  • Potion of Strength Transference (+1 Dexterity, -1 Strength)

Strength boosting items[]

  • Ring of Strength

Temporary strength boosting items and spells[]

  • Potion of Strength (18)
  • Potion of Hill Giant Strength (19)
  • Potion of Stone Giant Strength (20)
  • Potion of Frost Giant Strength (21)
  • Potion of Fire Giant Strength (22)
  • Potion of Cloud Giant Strength (23)
  • Potion of Storm Giant Strength (24)

External links[]

References[]

  1. "3d6 [...] will produce a typical individual selected at random from the population" (source), and the average result of 3d6 is 10.5
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