Icewind Dale Wiki
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The time system used in the Icewind Dale game series is based on the D&D ruleset and Forgotten Realms setting.

Timekeeping[]

The timekeeping system used in the in-game universe is largely the same as what we are familiar with from the real world:

  • one minute has 60 seconds
  • one hour has 60 minutes
  • one day has 24 hours
  • one year has 12 months

However, there are some differences:

  • one week is called a tenday and has 10 days
  • one month always has exactly 30 days
  • days and are named differently than in the real world (see Calendar)

Day/night cycle[]

Daytime begins at hour 6, with one hour at the start ("dawn") that is a bit darker than the rest of the day.
Night falls at hour 21, with one hour at the start of the night ("dusk") being a bit brighter than the rest of it:

Dawn Rest of day Dusk Rest of night
6:00 - 7:00 7:00 - 21:00 21:00 - 22:00 22:00 - 6:00

Combat time-line[]

Combat is divided into rounds and turns:

  • One round equals 6 real seconds.
  • One turn equals 10 rounds (i.e. 1 real minute).

See the Round article for an explanation of when each round occurs, and what actions can be performed during a round.

Game time vs. real time[]

Time in the in-game universe ("game time") passes 12 times faster than time on your computer ("real time"):

Game time Real time
1 round = 72 game seconds = 6 real seconds
1 turn = 10 rounds = 12 game minutes = 1 real minute
1 game hour = 5 turns = 5 real minutes
8 game hours = 40 turns = 40 real minutes
1 game day = 120 turns = 2 real hours

Note that:

  • When you travel via the worldmap or rest, game time advances by 8+ hours but real time doesn't.
  • When you pause the game, real time advances but game time doesn't.

External links[]

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