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A Two-Handed Sword (originally Two Handed Sword) is an exceptionally large sword wielded in two hands. Weapon and general stores carry two-handed swords for around 56-75gp.

Description[]

The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations.

Properties[]

A standard two-handed sword deals a base 1d10 (1-10) slashing damage, has a speed factor of 10, and a minimum strength requirement of 14EE only.

A two-handed sword is slower, heavier, more expensive, and requires a higher strengthEE only than other one handed sword variants, but deals slightly higher damage. In addition, while it requires two hands to wield, preventing the use of a shield, it has an extended range of 2 feet which allows the user to potentially strike foes while protected behind fellow party members.

Compared to the similar Two-Handed Axe, two-handed swords are slower, heavier, much more expensive, and require a higher strengthEE only. Also, while it shares the same weight as Halberds, halberds deal piercing damage instead of slashing, and two-handed swords are slower, much more expensive, and require more strength to wieldEE only.

Acquisition[]

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Variants[]

Besides the standard Two-Handed Sword, several higher-quality, magically enchanted, or unique two-handed swords exist in the game:

Name Enchantment Properties Notes
High Quality Two-Handed Sword - -1 bonus to THAC0
Flawless Two-Handed Sword - -2 bonus to THAC0
Giant Two-Handed Sword - +4 bonus to damage, +1 penalty to THAC0 and Armor Class
Two-Handed Sword +1 1 -
Two-Handed Sword +1: Hammering 1 20% chance of stunning victim for 3 seconds Removed by HoW
Bonecleaver +1 1 +3 enchantment versus. Skeletal Undead
Kresselack's Sword +1 1 +10% cold resistance
Two-Handed Sword of Resistance +1 1 +5% magic resistance Removed by HoW
Two-Handed Sword +2: Defender 2 -1 bonus to Armor Class, +10% slashing resistance
Two-Handed Sword +2: Hammering 2 20% chance of stunning victim for 1 round
Two-Handed Sword +3: Bane 3 +10% magic resistance, 25% chance of infecting victim with disease Requires Good alignment
Pikeman's End +3 3 -
Serrated Bone Blade +3 3 20% chance of dealing +1d10 cold damage
Cairn Blade +4 4 -
Hand of the Gloomfrost +4 4 +10% Fire, Magical Fire, Cold, Magical Cold resistances, 5% chance on hitting to Suffocate (various debilitations) victim for 1 round, can cast Storm Shell on self once per day
Static Two-Handed Sword +4 4 50% chance of dealing +2d3 electrical damage, 25% chance target is stunned for 4 seconds Removed by HoW
Two-Handed Sword +4: Backbiter 4 Deals an extra 1d6 piercing damage, has 25% chance wielder takes 1d4 piercing damage
Two-Handed Sword +4: Life Giver 4 Wielder regenerates 1 Hit Point every 2 seconds, has 5% chance on striking to heal self for 1d20 Hit Points Removed by HoW

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