Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook.


When activated, the wand will eject a missile of magical energy that darts forth and unerringly strike its target. This includes enemy creatures in a melee. The target creature must be seen or otherwise detected to be hit, however, so near-total concealment, such as that offered by arrow slits, can render the spell ineffective. Against a creature, the missile will inflict 1d4+1 points of damage.


It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. It requires that the user must have an Intelligence of at least 9 points.


Vale of Shadows:

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